Monday, January 17, 2022

d12 Nighttime City Encounters and Events for Old-School Essentials



New week, new random table!

This time, it's d10 nighttime city encounters and events for Old-School Essentials, and easily portable to similar rulesets such as Labyrinth Lord, Sword & Wizardry, or any other clone of OE, B/X, or BECMI Dungeons and Dragons.

Use them to spice up your campaign!

This table also is a preview of the extended version (with d20 results!) that will be featured in Candle, a special zine project I've gladly joined!








Writing these entries was a lot of fun. As usual with my other encounters/events tables, I've tried put enough meat to have a decently fleshed-out encounter, while keeping the text short enough to be read in a minute.

Some are fairly simple and may resolve in a few minutes, while others may spring a few hours of adventures, or even develop into a large plot. Just how I like it!




d10 Nighttime City Encounters and Events for Old-School Essentials

Roll 1d10 for an interesting night-time encounter for when the heroes stay up late in the streets of a large city.




  1. A naked young halfling (level 3) climbs down a rope from a window on the second floor of a rich building. He’s fleeing from the bed of an important local NPC’s wife, but will say he was the victim of a miscast teleportation scroll, or something... and he would gladly use a cloak. He is the son of the leader of the nearby halfling enclave, and their ambassador in the city.
  2. The group hears a 6 years old boy sobbing in a back alley. He got lost chasing his cat Smirk after sundown. He lives “near the temple” (can’t specify which). His father, a well-to-do tailor, is looking for him and might not like the looks of the group with his son (Reaction roll) and might call out for the guards. And the boy hasn’t found the cat yet! The father might as well offer to pay the group 50 gp to find the cat so as to convince his child to come back home.
  3. A group of 1d6+2 wererats have just pilfered from a weaponsmith’s shop a sword and shield for each of them, plus all the silver daggers available (12, now inside their bags). They are running in humanoid rat form to get back to their lair in the sewers, where another 1d6+2 wererats await. If they hear unusual noise, they set up an ambush (surprise on 1-4). In their lair, a large chest holds 9,000cp, 2,000sp a gem (500gp) and a piece of jewellery (1,200gp), but is trapped: six metal pipes can be seen at the bottom. Unless disarmed, opening the chest shoots d6 darts (1d4 damage) in front of it.
  4. A group of 1d6+6 cheerful, drunken young nobles (treat as normal humans, each with a jewel worth 900gp and 1d100gp in a pouch) are having a tavern crawl, accompanied by 4 sober bodyguards (level 3 fighters with chainmail and swords). Roll for Reaction, as they might invite the group to join the party, or find their mere presence and looks “offensive”.
  5. The nearest manhole begins to tremble as a pack of rats crawls out and bolts away in all directions, terrified. Seconds later, a carcass crawler emerges from the manhole! Down in the sewers is its lair, with the skeletal remains of a few humanoid victims and, under the dirt and goo, a necklace worth 700gp and a battleaxe +1.
  6. The group sees a large bat entering an open window. It’s a vampire looking for a midnight snack! If disturbed, it flies away and out of the city to leave the interlopers behind. If undisturbed, he returns to his hideout: a crypt hidden behind a secret passage inside a mausoleum in the city cemetery. The secret passage is protected by 4 gargoyles, and his coffin is guarded by 2 wolf-shaped iron living statues. A secret compartment inside the coffin holds 3,000ep, 2,000pp, 8 gems (200gp each), Potion of Giant Strength, Wand of Illusion.
  7. Two beggars are chatting and drinking wine near a fountain. If befriended, they may reveal interesting rumors about the local criminal underworld, or the not too distant dungeons.
  8. Four groups of 1d6 acolytes of a chaotic cult are sneaking to the hidden entrance of their secret underground temple, where a level 5 cleric is holding a midnight ritual. The temple includes a golden idol worth 10,000gp.
  9. A girl cries “Stay away! help, HELP!” in a back alley. She’s baiting the group to an ambush, as 2d4 bandits (leather, clubs) are waiting to surprise the group (1-4 on d6). They request the group to leave their gold so that no one gets hurt. If they don’t obey, the girl (and bandit leader, a level 3 magic-user) can use her spells: sleep (to knock out uncooperative victims), detect magic (to take any magic items from the victims), and invisibility (in case she needs a quick escape).
  10. A tiger prowls the streets! It has a jewelled collar worth 5,000gp, with the seal of an important local family. It is semi domesticated, so its Reaction roll is at +2. If captured and brought back unharmed to the rich owners, the group might receive a 500gp reward or some other benefit.
  11. The PCs are mistaken for someone else, as a robed man greets them and takes them to a secret meeting in a basement where 2d6 conspirators (treat as nobles) plot to overthrow the local ruler(s).
  12. A level 5 cleric warns the group to stay away from the area, as accounts of a ghost appearing at night around those streets have circulated for three days. What’s going on: the ghost is a wraith, the spirit of a librarian haunting his house and shop and wandering around it at night. He died five days ago after finding and accidentally reading a cursed scroll inside a book, which is still open on his desk, in front of his corpse (but its power is depleted). Inside his shop a chest holds 5,000gp and seven scrolls: spell scroll (knock, hold portal, wizard lock), spell scroll (dispel magic) spell scroll (haste, wizard eye, ventriloquism), spell scroll (ice wall), protection scroll (protection from lycanthropes), treasure map (the chest with “the treasure of the black bandit is buried under the oldest oak” of a not too distant forest, contains dozens of gems and jewels for 20,000gp, but is guarded by a spectre!), treasure map (“an iron coffer with the Djinni’s gold is inside the at the Azure Oasis”, and contains 37,000gp).

If you enjoy this type of content, check out my upcoming kickstarter!



Monday, January 10, 2022

d20 Curses for OSR Games, and Some Zine News!

What with the holidays and my baby girl being sick, I've missed a couple of my usual Saturday tables, so here I am to make amends.

In the meantime, though, a lot has happened! ZineQuest4 has been officially postponed to August, but the creators' community has organized an alternative for this February: ZineMonth, or ZiMo!


And that's not all! I've set up the pre-launch page for Axian Library, my contribution to the ZineMonth! If you've enjoyed my random tables and OSE-licensed electronic/print-at-home zines, the project is definitely for you: more information in Axian Library post.



And that's not all, again! My friend & designer Danilo Moretti has launched his very first Kickstarter with a cool OSR offering: a series of Pamphlet Islands, which just got funded!


I think that's enough for today, whew!

So here's the table: d20 curses for OSE and other OSR games. These are also a preview of my upcoming Pious Prayers & Powerful Prodigies.

  1. Hands tremble (-4 to attack rolls).
  2. Crippled, movement halved.
  3. STR halved (minimum 3).
  4. INT halved (minimum 3).
  5. DEX halved (minimum 3).
  6. CON halved (minimum 3).
  7. Painful sores: 20% of the character’s total hp don’t heal in any way.
  8. Bad luck, -2 to saving throws.
  9. A permanent Blight spell on the character.
  10. The character cannot lie and must always tell the truth.
  11. Vision is obfuscated past 40’.
  12. Daylight imposes -4 to all attack rolls.
  13. Nightmares disturb the character’s sleep: healing from rest only works after a successful WIS check.
  14. The character can no longer read (includes scrolls).
  15. The character’s spoken words become an unintelligible gibberish.
  16. Magic items don't work for the character. Cursed items are not affected.
  17. All retainers, followers, hirelings, specialists, etc, turn their back on the character.
  18. All shields and armor fall off from the character, who can no longer use them.
  19. The character’s words are only understood by creatures of the same alignment.
  20. Roll and combine two results, or devise something based on the character’s story and current situation.
If you enjoy this type of content, check my other random tables posts, and my OSR stuff on DrivethruRPG: the Land of Legends series and my pwyw e-zines for Old-School Essentials: Wondrous Weavings Warped and WeirdMysteriously Missing & Merrily Metand Notable Novices & Notorious Newcomers!


My next pwyw Old-School Essentials e-zine will be released this month! To find out what it'll be about, and grab it as soon as it's out, follow me on FacebookTwitter or Telegram!

Thursday, January 6, 2022

New Year New Game Sale: Savage Worlds Recommendations!

  The New Year New Game sale is on at DrivethruRPG, and here's the offers I recommend.

Whether you've never played Savage Worlds, or you're a veteran looking for something cool, here we go!



SAVAGE WORLDS ADVENTURE EDITION

Well, the core game is on sale and if you were on the fence, this a great time to grab the PDF for a reduced price. The latest edition, released three years ago, is a distillation of almost 20 years of gaming, and is my go-to rule system when I'm looking for something different from OSR games. I love the modularity of it, and the potential to bring to the table any kind of action-oriented adventures and settings I can think of.

AND SUPPLEMENTS

Despite the promotion is supposed to be about new games, a lot of supplements made it through the mysterious DrivethruRPG automatic selection and are on offer:

Savage Worlds Adventure Edition: Mini Settings - If you missed this, it's worth checking at a special price: four mini settings complete with setting rules and savage tales! 

Deadlands the Weird West - Arguably Savage Worlds' most popular setting. This is the latest edition, released in 2020, and features a retconned version of a setting that is incredibly rich and deep, combining horror, steampunk, and alternate history into an exploding mix.

Rippers Resurrected Players Guide - Victorian era monster hunters, willing to pay the ultimate price and sacrifice their humanity using rippertech in order to win the war against the forces of darkness. Gothic horror meets Van Helsing action, with one hell of a plot point campaign.

Crystal Heart - The fantasy setting with heroes changing their hearts with crystals to gain more power, includes a full plot point campaign.

Burning Seas of Hell - A mini setting (30 pages) with pirate, swashbuckling action, in hell!

Tropicana - A contemporary setting of action heroes, special agents and troubleshooters in San José, a (fictional) Caribbean state consisting of a tropical metropolis, its wild jungle hinterland and a small archipelago of paradise islands. Written by Mauro Longo and me, Tropicana is currently yours for less than $3!

Toy Troopers - War action, but with animated toys, fighting inside a house! A title that has received little attention so far, but worth considering for fun games!

Titan Effect - A superhero/spy thriller setting with lots of high tech gadgets and pyschic powers to fight against global conspiracies in the present day, as part of the SPEAR (Special Executive Assault and Recon).

Heroes of Terra: The Mushroom War - A Super Mario-inspired fantasy setting!


Nothing caught your interest? Well, you can still browse the 4270 titles included in the sale, and the 122 in the Savage Worlds category!

Into Savage Worlds? Check out my other Savage Worlds posts!

Wednesday, January 5, 2022

New Year New Game Sale: OSR Recommendations!

 The New Year New Game sale is on at DrivethruRPG, and here's the offers I recommend.

Whether you've never played OSR games, or you're a veteran looking for something cool, here we go!

OSR GAMES

Old-School Essentials - Classic Fantasy Rules Tome - The best retroclone around, a faithful reproduction of the B/X D&D rules, with an exceptional work done on the text to make it clear and user-friendly, with an egregious layout. Recommended if you're new to the OSR and want the distilled, simple experience of the original B/X rules. Everything you need to play in one book. Also, my favorite OSR game.

Dungeon Crawl Classics RPG Core Book - A glorious OSR game that is not a retroclone but captures the feel of old school games, with unique mechanics that build on a solid d20 system, generally compatible with other OSR stuff. Recommended if you want a more modern cut, while true to the spirit of OSR... and you like crits and fumble tables.

Worlds Without Number - Kevin Crawford's masterpiece, and one of the most successful games on the whole DrivethruRPG platform. A great game in itself, and a book with tons of tools to generate everything, from world building to adventures, whatever game system you prefer.

Sword & Wizardry Complete Rulebook - The 1974 Original D&D rules are the root of this great retroclone, currently priced $0,33! 

Solar Blades & Cosmic Spells, and Sharp Swords & Sinister Spells - Both of Diogo Nogueira's original games are a blend of OSR and modern sensitivity, with streamlined rules and inspired tables.

AND OSR SUPPLEMENTS

Despite the promotion is supposed to be about new games, a few supplements made it through the mysterious DrivethruRPG automatic selection and are on offer:

The Gardens on Ynn - A point-crawl adventure set in an ever-shifting extradimensional garden, with a system to generate content while you play.

The Stygian Library - Gardens of Ynn's twin, this time a dungeon set in an infinite, extradimensional library.

OSR Solo - One of the many best-selling Parts per Millions supplements to play your favorite game without a GM. And most of them are included in the current sale.

OR REAL OLD SCHOOL?

The New Year New Game sale is on a lot of actually old titles! Here's a few titles I recommend:

Rules Cyclopedia - The BECMI D&D rules combined in one volume (except for the Immortals set).

The whole B1-B12 series of adventures is on sale, with some must-have scenarios for the Basic D&D set. Note that the current sale makes them cheaper than the regular bundle with the all series!

So if you want to only pick up a few, I'd go with those that are the best in my view: B1 In Search of the UnknownB2 The Keep on the Borderlands,  B3 Palace of the Silver PrincessB4 The Lost CityB7 Rahasia, and B9 Castle Caldwell and Beyond with its five mini adventures.

And then there's a little less known supplement that's worth checking:

AC10 Bestiary of Dragons & Giants - Despite the "Bestiary" in the title, this actually is an adventure anthology, with a dozen or so quick scenarios involving, of course, dragons and giants. A great pick for sandbox campaigns!

----

Nothing caught your interest? Well, you can still browse the 4270 titles included in the sale, and the 238 in the OSR category!

Into OSR? Check my other OSR posts!

Kickstarter, Blockchain, ZineQuest 4 and Zine Month - Whaaaa?

UPDATES! See end of post!

February is coming, and February means ZineQuest. Or does it?

It seems there we'll be no ZineQuest this year:


Anya is Anya Combs, director of games at Kickstarter, so we can assume she knows what she's saying. Let's take a closer look:

"Officially", yeah, but all we have for now is Sam saying Anya said... That's not my definition of "official". If anything, this proves that KS doesn't care much about ZQ anyway.

 Note the specifics: it is not happening in February... which leaves the door open for another time frame.

Other sources say ZineQuest 4 might still be a thing, but in August:


And that's Tony Vasinda of Plus One Experience, one of the most important voices in the zine/indie rpg scene. (I interviewed him some time ago). He's been encouraging creators to try different platforms instead of Kickstarter for a while now, such as GameFound, which he's been working with when crowdfunding Down We Go.

So where are all the zines going? Tough question.
The indie/zine rpg community truly is a community: Charlie Fergaves is already setting up Zine Month, a site to showcase all zine projects on any crowdfunding platform. And the RPG Zines Facebook Group is always there. 

And yet, many creators are reluctant to leave Kickstarter. Even now that ZQ4 isn't a thing! 

The acclaimed Old-School Essentials zine Planar Compass is crowdfunding their third issue on KS next month, ZQ or not ZQ. And they are not the only ones. Project pages are being filled and activated as I write.

I have a zine project for next month too. Haven't made up my mind 100%, but I think it will be on KS anyway. If you've enjoyed my electronic/print-at-home OSE zines, and the Lands of Legends series, you might definitely be interested.

I'm the smallest creator. I've only run one crowdfunding last year during ZQ3, and it well very well, because yes, KS and ZQ give you a lot of momentum. Besides that, I only have a bunch of zines on Drivethru. I believe Kickstarter is still my only option for now, ZQ or not.

But all this commotion about Kickstarter is not only because of ZineQuest 4!

At the root of the general disaffection towards KS is their announcement on December the 9th of their intention to move to the blockchain technology, in partnership with Celo.
The news only mentions blockchain, but has been generally received as bad news because 1. blockchain is the technology associated with cryptocurrencies and NFTs, which are generally viewed as scams, and 2. this type of technology seems to have a terrible environmental impact.
It must be noted that the KS announcement doesn't mention cryptos nor NFTs at all, so the association is a bit arbitrary, for now at least. It must also be noted that very little information has come after that, regarding when the new technology will be implemented, and how.
Tech-savvy people have spent hours on social medias to discuss and explain the details of blockchain, and the difference between proof of work and proof of stake blockchains, which have largely different consequences on the environment.
But as of now, there is very little to discuss as facts are scarce.

My friend Alan Bahr of Gallant Knight Games has just launched their own "GallantFunding", after deciding to stay away from KS. Their original plan was to crowdfund both War of the Magi and the awesome Kosmosaurs (both by Diogo Nogueira) in a "double-feature" Kickstarter, but things have changed. War of the Magi is being crowdfunded now on their own web store, and Kosmosaurs is temporarily on hold.


Even before that, Pinnacle Entertainment (a veteran on Kickstarter) has experimented with other platforms (East Texas University on GameFound), and even on their own platform with the Super Powers Companion for Savage Worlds.

So there is that. Creators are skeptical about the blockchain change, and ZQ4 isn't happening. Is this going to be the end of ZQ as we know it?
One thing I'm sure is the community that has grown around will go on and prosper!

I've made this post to collect the info I've found so far, and to help other creators (small, big, aspiring!) to figure out what's going on. If I've missed some important piece of info, drop it in the comments!


UPDATE!

ZINEQUEST 4 IS COMING AUGUST 2022


UPDATE 2!


UPDATE 3!

ZineMonth site is live!




UPDATE 4!

My zine Kickstarter is coming!



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