...for those who somehow don't know: in the last few months I've published the AxianQuest deck series, which consists of seven unofficial decks that expand the HeroQuest board game.
The decks been a huge success, with over 3000 decks sold so far and enthusiastic reviews both on the dtrpg product pages and several youtube video reviews (I'll just mention that The Dungeon Dive review titled "HeroQuest + AxianQuest Infinite Dungeons = the way it should be played"!!).
For those interested, the full series of decks is available as a bundle, or individually.
(The full game, plus taking 50 pics, took about 80 minutes. Playing alone really speeds the game up, and usually allows me to play three or for quests in one evening).
The Quest for Sir Pepys (and possibly a mysterious artifact!)
On her turn, the elf moves along and opens the door of the southern room. She finds monsters and a clue!
The elf still had 2 movement points left, so she charges one of the orcs! ...and this is when I realized I should have cast my rock skin spell... Fortunately, she takes the orc out immediately...
After another miss by the dwarf, the elf finally puts it down. The little fellow did a lot of damage though!
Which means one orc per hero appears in the starting room, and they will prioritize the prisoner as their target as I try to take him out of the dungeon. So there they are. Check the pick: the fastest route from the heroes to the stairs (and viceversa, for the orcs) is along the board's border... but the orcs cannot follow this path because it involves a closed door and monsters cannot open doors!
This makes me think I might have a plan, and enough time to get out without the need for a fight... But since now there are monsters on the board, heroes must roll their movement dice, so it's all uncertain... and the quest card specifies that poor Sir Pepys only rolls 1 die to move.
...followed by a 5, but the orcs are fast and it's now clear I won't be able to avoid a fight. Both heroes are wounded (the elf only has 2 BP left!), but I still have my healing spell, and the dwarf now rolls 3 attack dice because he's found the BRODESODE (and he only rolls 1 defense die because he was cursed by the painting...).
So the prisoner is freed, and there's only one thing left to do: get the reward!
For this quest, the card said it was 2d6 x10 coins for each hero... and I've rolled 12!!
(plus the elf found 4 more in the bookshelf, and the dwarf found a BRODESODE, so absolutely not bad for a first quest!)