Showing posts with label Adventure. Show all posts
Showing posts with label Adventure. Show all posts

Friday, September 11, 2020

About Ultima Forsan - Legends

 Yesterday SpaceOrange42 released Da Vinci's Engine, a new adventure for Ultima Forsan written by Mauro Longo and me, with art by Francesco Saverio Ferrara (the same artist of the Gold & Glory book).

Here's the blurb:

Da Vinci’s Engine is an Ultima Forsan adventure for three to six Novice heroes and it is the first scenario of the Ultima Forsan Legends series!

In this adventure, the heroes must venture into the battlefield of Marignano, near Milan, to find the most ingenious inventor of all history, Leonardo Da Vinci, and win him to the cause.

Da Vinci, featured as NPC in this adventure, is the first of the Seven Legends that will be available as Player Characters for the grand finale of Ultima Forsan Legends - Escape from Old York!

The adventure includes an Appendix with rules to buy, modify or create Armillary Armors: 20 feet tall anthropomorphic contraptions designed for the destruction of the living and the Dead!

This adventure is for Savage Worlds Deluxe but includes the Ultima Forsan Conversion Document for Savage Worlds Adventure Edition.

Ultima Forsan Legends
Gather the Magnificent Seven of the Macabre Renaissance and enlist them into the craziest adventure of all history, a desperate fight against thousands of enemies to free the Pope King, held prisoner by Richard III in Ghastly England! COMING SOON!  


So here's a bit of backstory of how this got published.

Ultima Forsan - Legends was released in Italian as a single book featuring two parts: part one features the seven scenarios mentioned above, one for each of the "Magnificent Seven". In each adventure, the heroes must, locate, negotiate, help, and in some cases rescue, one of the Macabre Renaissance Legends: actually Legendary characters that are introduced as NPCs. Who are they?

Leonardo Di Vinci, the most ingenious inventor of all history

The cunning statesman Niccolò Machiavelli

The Spanish soldier, poet and swashbuckler Garcilaso de la Vega

Joan of Arc, heroine of the French Reconquest against the Dead, brought back to life by a mysterious group of heretics

Philippus Teophrastus Bombastus von Hohenheim, known as Paracelsus, the Swiss alchemist and Plague Doctor

Glyceria of Novgorod, the Saint Huntress, slayer of the Dead in the Ruthenian lands

Wilhelmina Murray-Shakespeare, actress, charlatan, witch, and grandmother of a famous playwright...

Each of them is a mix of historical and fictional, in different proportions.

The series also spans through most of Europe, with the group visiting places in Italy, Spain, France, Switzerland, Ruthenia, and finally Britain, where the second part of the book begins. And how are the heroes traveling through Europe? They'll fly aboard the Pinta, a flying ship steered by legendary sky captain Christopher Columbus!

The second part of the book is the Escape from Old York campaign, where players have the option of using those Legendary Rank NPCs as Player Characters. After all, the task at hand is a Legendary one..!

Now we're finally able to release the seven adventures in English, and Da Vinci's Engine is the first in the list. The other six scenarios are ready and will be published in the next weeks, one per month!

Each includes:

  • The adventure itself
  • The Character Sheet for the featured Legendary NPC
  • A custom Legendary Edge that embodies the Legendary NPC's true speciality
  • A unique appendix with some new options or game tools
  • The Ultima Forsan Conversion Document to SWADE.
We decided to add The Ultima Forsan Conversion Document to SWADE because we are releasing these adventures as they were when we first released in Italian, also considering that Ultima Forsan is a setting native to the Savage Worlds Deluxe edition, but the option to play with SWADE is there for those who prefer the latest edition rules.
Mauro and I are very happy with this release. Even though Ultima Forsan hasn't proved as popular, in English, as it is in Italy, Spain and Russia, it's a setting we love, and the general praise it has received and still receives makes us feel proud and also lucky to have been able to make it and share with the world gaming community in four different languages.

And to celebrate the return of Ultima Forsan, SpaceOrange42 has set the Ultima Forsan Setting Book at a discount price, so this is definitely the time to take a look, check the reviews it got so far (spoiler: 31 ratings averaging 4.5/5 stars!), and pick it up, if you want!

Wednesday, September 2, 2020

About Gold & Glory - Seven Deadly Dungeons

 Gold & Glory - Seven Deadly Dungeons was my first project I designed completely by myself, crashing together my love for Savage Worlds and OSR games.

From the blurb:

Welcome to a world of legendary heroes and daring feats or, more probably, to a dishonorable story of ill-fated treasure hunters who’ll soon bite off more than they can chew… unless they manage to return home with enough gold to carouse wildly until their next expedition!

Gold & Glory is  a toolbox, to enjoy the Fast, Furious and Fun rules of Savage Worlds in a game of classic dungeon exploration, in the spirit of the Old School Renaissance, with no other book needed besides Savage Worlds Adventure Edition.

It is ideal to play one night games as well as longer campaigns and allows you to play with no preparation at all.
Gold & Glory: Seven Deadly Dungeons includes:
  • A random character generation system to start playing in no time
  • New equipment for dungeon delvers
  • Magic and Miracles Arcane Backgrounds to create classic arcane characters in the FFF spirit of Savage Worlds
  • Downtime activities such as Carousing and Magic Research, tied to the Experience system, to keep your heroes busy between one expedition and the next
  • The Dungeon Deck system to generate your dungeons while you play
  • Seven deadly self-generating dungeons for your heroes to explore!
  • More than 30 new monsters to face and a heap of magic items to loot!

All Gold & Glory interior art and covers are by ink master Francesco Saverio Ferrara (check his works on Facebook!), and we also used some maps by acclaimed map artist Dyson Logos to complement the layout.

Gold & Glory has received a widely favorable reception, with several dozens of five-star reviews, both for the SWDeluxe and SWADE version.

Even now that two years have passed since release, I must admit I'm really happy and satisfied with how the random character creation system works. That, and the Dungeon Deck that generates thematic dungeons while you play, are two of my most accomplished designs, in my view.

Design aside, I'm also happy with the variety of the seven dungeon adventures I squeezed into the book, a mix of vanilla fantasy, dark fairy tale, and horrific visions. They range from the rather classic swamp temples of the Serpent Shrines and the abandoned dwarven city of the Dwarf Prince Demise, to the Moldy Caves, infested with undead bandits and moldy abominations, to the non-euclidean Witch House with its grim fairy tale vibes, to the verdant, puzzling nightmare that is the Green Maze, to the steampunkish, ooze-infested Iron Vat, to the Hellraiser tribute that is the Halls of Pain.
And thanks to the Dungeon Deck system, each of those will play different every time, with a unique map and always new combinations of events, hazards and rewards.

The Gold & Glory book is also expanded with the following:
Solo, GMLess and One-on-One Adventures: A supplement with rules, options and suggestions to play with no GM. The obvious complement to a system that is already prepless on its own! It also features an Abstract Clues system and options for hired Allies, which can be used in any type of fantasy games!

The Old School Gaming Guide: A guide aimed at explaining the core concepts of “Classic Dungeon Games” and how they interact with the Savage Worlds rules through the Gold & Glory book!

The Dungeon Template: simple empty form organized with all the infos and tables of the G&G dungeon format, which you can fill with your own unique creations.

The Character Sheet Pack: A character sheet specifically designed to make character creation ultra fast, with checkboxes for all the main results of the G&G random creation system.

And then there's a whole lot of dungeon adventures written by guest authors such as Diogo Nogueira, Richard Woolcock, Andrea Mollica, and Courtney Campbell... but the "deadly dungeon hosts" will be the subject of another post!


Monday, August 31, 2020

About Robotech - A Macross Saga RPG

Robotech means a lot to me. It was by far my fav cartoon show when I was a kid. I was young enough to enjoy big transforming robots, but also old enough to understand the sentimental complications that were part of the show, as well as the depth and nuances of the strange war that went on between the humans on SDF-1 and the Zents.

 Robotech - A Macross Saga RPG is a Savage Setting published by Battlefield Press in spring 2019 and one of the first settings native to Savage Worlds Adventure Edition.

So you can imagine my happiness when a Robotech setting book was announced for Savage Worlds, I couldn't believe my eyes!

For a Robotech fan, the book is simply fantastic: full of amazing art by Fransisco Etchart and detailed information about the general story and its secrets, all the characters, and of course all the human and Zent vehicles, spacecrafts and mechs. 

The book met and exceeded my expectations, except for two things that I expected to find within its pages: the first was a detailed transcription of the events of the original show, episode by episode (which can be found in the other Robotech RPG... no, not the Palladium one, the one by Strange Machine Games), and the second was a dedicated system to run space battles, something deeper than Mass Battle rules, but lighter than the standard Chase rules of Savage Worlds Adventure Edition.

A few months after its release, I had the honor and pleasure of translating it for the Italian edition,  as well as running it here and there at several cons and events!

While translating it, I also prepped a scenario for those con games: the player characters were a squad of Veritech pilots (OF COURSE), chosen by Roy Fokker himself to perform an acrobatic show with their VFs during the celebrations for the SDF-1's first flight... If you know the show, you can figure how it continues! The scenario included

  • A Quick Encounter scene with the pilots describing their acrobatic maneuvers in the sky above Macross Island
  • A Dogfight against a dozen of enemy spacecrafts and mechs as the Zent fleet attacks the SDF-1
  • An optional Interlude, ensuing when the SDF-1 folds into space along with part of the island, and pilots are temporarily stranded and floating into space
  • A Dramatic Task to rescue the civilians within the island shelters, which must be taken onboard the SDF-1
  • A final confrontation with a stranded Zent Ace emerging from the ruins of Macross city.
  • An epilogue on the SDF-1 where the surviving pilots are informed of what is truly going on and where they are!
I think I've run this scenario about six or seven times, with little variations here and there, and it was always a lot of fun! It worked well with players who knew the story, because it was from a different angle than the protagonists of the show, and it worked just as well with players who just knew we were going to play a game with transforming mechs, because really I only had to explain very little of the setting before starting the game.
I must say I always played this scenario with the Aces High rules for the dogfight: after all, that's what I had designed it for!

Saturday, August 29, 2020

Guardians of Sol-Tau

Sol-Tau is a solar system in a faraway galaxy, inhabited by technologically-advanced races who, for several centuries, lived in peace.

That is until the Iods came.

30 years ago the Iods conquered and subdued Sol-Tau and, after having established a military dictatorship and exploited all possible resources, they are ready to rip off all the remaining energy within the solar system with a mysterious mega-machine called “the Hrax” - a device that will be thrown at the system’s twin suns, snuffing it out, to fuel their gargantuan Arcaship and allow them to set sail towards another solar system to conquer and exploit.

The time for the final solution is, unfortunately, at hand. But a secret society, guided by an obscure prophecy, is at work to save Sol-Tau. All they need is a crew of unwitting heroes to do the most important part of the job!

Guardians of Sol-Tau is a sci-fi adventure for 3-6 Seasoned characters. It's a light-hearted space romp adventure, where unwitting heroes become involved in a desperate mission to save their solar system from destruction and possibly put an end the Iods’ tyranny forever.

The story unfolds through eight scenes with several different rules subsystems in action:
  • Networking
  • Social Conflict
  • Chase
  • Dramatic Task
  • Quick Encounter
  • Interlude
  • and of course Combat!
...making it the perfect adventure for new players and GMs to explore or learn all the possibilities of the Savage Worlds Adventure Edition rules!

In order to stay true to its spirit of fast-paced action, Guardians of Sol-Tau makes use, optionally, of the Aces High supplement for the space dogfight scenes, and that is why Guardians of Sol-Tau and Aces High are also available together as a bundle.

GoST was written by Andrea Mollica, who built an awesome story around a generic adventure framework I designed, and I must say the final result was very satisfactory to me!

All the art is by Zaira Diana, while layout is by the egregious Matteo Ceresa.

The adventure has received some humbling praise by acclaimed designer Umberto Pignatelli, author of Beasts and Barbarians and lots of other games:

"This is a BRILLIANT scenario: the type of never-ending action I expect from a Savage Worlds adventure, with over the top situations and a glorious finale (if everything goes well!). The art and layout are fresh, and really help set the tone, which clearly is inspired to Guardians of the Galaxy, but maybe also Saturday morning cartoons, imho. This might become my go to adventure for introducing Savage Worlds to new or younger players, too!" [five out of five stars]

Guardians of Sol-Tau is available on Drivethru!

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