Showing posts with label Magic. Show all posts
Showing posts with label Magic. Show all posts

Saturday, August 29, 2020

Wizards & Mystics - First Impressions

 Wizards & Mystics is a fantasy add-on for Savage Worlds Adventure Edition, released under the SWAG license, written by Cyril Ronseaux, and expanding his line of fantasy add-ons which includes the already published Tomes & Prayers, Companions & Familiars and Bards & Minstrels.

Cyril used the Unofficial Savage Worlds Discord server to find volunteers willing to take a look at Wizards & Mystics before release, and I was happy to help. This also means I can share some impressions before it's released! With his permission, of course. 

Wizards & Mystics is quite a long supplement and, in short, it's awesome. If you plan to run a fantasy campaign, you will probably find a lot of use for this.

Wizards & Mystics offers a LOT. I'm not going to list everything that's inside, but focus on the things that I liked the most.

- A system to design and balance your own Arcane Backgrounds. This is very nice. You "buy" bits of rules and build unique ABs, defining the number of starting powers, initial power points, type of backlash, and many other details.

- Eleven fully developed Arcane Backgrounds, including Alchemist, Arcane Marksman, Shaman, Druid and Rune Mage. When I say fully developed, I mean that you find everything you might need to implement those into your campaign: well defined trappings, powers list, possible interactions with rules such as Support and Tests, and any special rule the specific AB might need, such as the ingredients rules for Alchemist, which I found very nice.

- Ten new Power Edges, empowering arcane characters in new ways. My favorite is Lightning Reflexes, which allows you to cast a spell at any time, even if it's not your turn, once per scene.

These are the things that struck me the most, but there's a lot more inside, so I really suggest you check it out on drivethru!

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