Thursday, December 8, 2022

Expanding HeroQuest: Searching the Furniture

Since our very first HeroQuest games, my 7yo son always moved his hero next to any furniture piece in the room before declaring he was searching for treasure. Because it makes a lot of sense, after all!

So I had to explain that the rules say you mustn't move, and that you can search a room even if there is no furniture. But oh, boy, is this really cool?

So here's my rules for actually searching those interesting furniture pieces, each with different results. Wanna taste the potions on the alchemist's bench? See who's hiding inside the cupboard? Do you dare disturb the tomb? Are you sure you want to be scrutinized by the evil man in the portrait above the fireplace? What grim findings await you in the torture rack?

Here's the answers. After all, I love writing random tables


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Wednesday, December 7, 2022

About The Frozen Temple of Glacier Peak

 The Frozen Temple of Glacier Peak is a 24 page OSR adventure by Robin Fjärem, for a party of level 1-3 adventurers, designed for Knave, and easily convertible to other OSR games.

I got the PDF and printed it at home as an A5, stapled zine of sort (no POD option is available).

Mr Fjärem has done a very good job at designing a module that in 24 pages describes 32 rooms full of adventure.


What's it about? The adventure offers 3 levels, each with a distinctive theme and flavor. The first is the titular frozen temple with 11 rooms, the second is a a single large cave with an underground lake with 6 areas, and the last is "the spirit realm", a large underground complex with 15 rooms.

Before the dungeon proper, we have the description of a mountain camp, 6 different hooks, and 6 rumors.

The first level is long lost temple. The glacier has melt a bit, and it is now possible to enter the temple again. The contents of the temple fit the theme perfectly, its all abandoned and icy, close to no encounters except a frost centipede and, from the random encounters table, rival adventuring parties and a frost smilodon who has just ventured inside the temple looking for prey.

The second level is fairly linear, with a sequence of islets scattered through the lake. But has a snorting troll sleeping in the farthest islet, and the lake is the portal to the spirit realm, if the group figures out how (and there's plenty of ways to understand how the lake is magical), while possibly avoid waking up the mysterious source of the snorting. 

The last level, the spirit realm, is in fact a perfect adventure in the mythical underworld, with more than a hint at fairy tales and norse mythology. This level is full of fun, interconnected encounters with NPCs, including a Lindwurm (a flightless dragon) and its magnificent hoard.

So how is it? It's a great little adventure, with a distinct pacing and a strong theme. The writing is short and clear, exactly how I like it. You read it once, you're ready to run it.

Is it perfect? No, but close. I didn't like that some secret passages in level 1 don't include in their description an obvious way to suspect they are there. I didn't like that the "spirit realm" level is too small. It feels like it should have been vast, too vast to explore in its entirety (there's world in mythical underworld). And it feels so because there's a lot going on with the fairy creatures and peculiar places described, and also because of the very good random tables included (mushrooms, treasure, NPC motivations, events). At your own risk, you may attempt connecting this to other adventures such as The Incandescent Grottoes, or simply expand the map, adding rooms and paths between the keyed ones, to increase the feel of an underground world. Those tables should make it relatively easy.

All in all: It's a good one, definitely recommended if your campaign has snowy mountains and you like the fairy/norse(ish) themes, and worth the effort of conversion to your favorite OSR system.

Saturday, December 3, 2022

Expanding HeroQuest: The Sword & Sorcery "Minions" Expansion Pack

 I've just acquired a new "expansion" for HeroQuest: the Sword & Sorcery "Minions" Expansion Pack, which I found for €13 on Amazon.it...

...and, oh boy, this was a very good bargain! The box includes 10 spider minis, 5 spider egg clusters, and 5 mini-yetis. That's 20 pieces, for little more than 50c.

And it seems to be available for about the same price on amazon.com too.

Here's a pic of the models together with the HeroQuest heroes:


Note 1: the rocks are from my back yard and are not included!

Note 2: the board is my very own custom cavern game board, which I'll write about as soon as the whole project is complete.

Note 3: I'm bad at taking pics. You can see the models on the official box art. The pic here is meant to show you relative size, and the fact that the spiders have bases.

So what about these models? Here's I plan to use them.

The Spiders: Spiders are fast. These spiders are small. All in all, the same statistics as the HeroQuest Goblins will do for me. HeroQuest is a simple game and I like it exactly because of that. If you want a little more punch, check my swarm rules in the Legend of Drizzt monsters.

The "Mini Yetis": I like them, even though they're fairly small. But hey, they are grey models, and in HeroQuest the color grey means Chaos Dread team! So I'll play these as Dread Imps, the little cousins of the Gargoyle. Small but vicious!

Move: 8

Attack: 3 dice

Defense: 3 dice

Body: 1

Mind: 3

The Egg Clusters: These are where the fun is at. You can use them as simple terrain in spider-infested dungeons, of course, but how about making them interactive? Here's how:

During Zargon's turn, each Egg Cluster spawns a spider in an adjacent square, until destroyed. Egg Clusters have 6 Body Points, but don't roll to defend.

As a one-trick pony, this is sure to surprise the players the first time, and it'll keep giving them a priority even afterwards: as soon as they find a cluster, they'll probably prioritize destroying it, even in the presence of other monsters.

The spider-spawning eggs can be fairly easy inside the dungeon rooms of the official board, but may make for one hell of a scenario if you use a different board, like the much more opened areas from the boards and map books I use.

All in all: If you find it for a low price, this box is an excellent expansion for homebrew heroquesting!

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