Gold & Glory - Seven Deadly Dungeons was my first project I designed completely by myself, crashing together my love for Savage Worlds and OSR games.
From the blurb:
Welcome to a world of legendary heroes and daring feats or, more probably, to a dishonorable story of ill-fated treasure hunters who’ll soon bite off more than they can chew… unless they manage to return home with enough gold to carouse wildly until their next expedition!Gold & Glory is a toolbox, to enjoy the Fast, Furious and Fun rules of Savage Worlds in a game of classic dungeon exploration, in the spirit of the Old School Renaissance, with no other book needed besides Savage Worlds Adventure Edition.
It is ideal to play one night games as well as longer campaigns and allows you to play with no preparation at all.
Gold & Glory: Seven Deadly Dungeons includes:
It is ideal to play one night games as well as longer campaigns and allows you to play with no preparation at all.
Gold & Glory: Seven Deadly Dungeons includes:
- A random character generation system to start playing in no time
- New equipment for dungeon delvers
- Magic and Miracles Arcane Backgrounds to create classic arcane characters in the FFF spirit of Savage Worlds
- Downtime activities such as Carousing and Magic Research, tied to the Experience system, to keep your heroes busy between one expedition and the next
- The Dungeon Deck system to generate your dungeons while you play
- Seven deadly self-generating dungeons for your heroes to explore!
- More than 30 new monsters to face and a heap of magic items to loot!
All Gold & Glory interior art and covers are by ink master Francesco Saverio Ferrara (check his works on Facebook!), and we also used some maps by acclaimed map artist Dyson Logos to complement the layout.
Gold & Glory has received a widely favorable reception, with several dozens of five-star reviews, both for the SWDeluxe and SWADE version.
Even now that two years have passed since release, I must admit I'm really happy and satisfied with how the random character creation system works. That, and the Dungeon Deck that generates thematic dungeons while you play, are two of my most accomplished designs, in my view.
Design aside, I'm also happy with the variety of the seven dungeon adventures I squeezed into the book, a mix of vanilla fantasy, dark fairy tale, and horrific visions. They range from the rather classic swamp temples of the Serpent Shrines and the abandoned dwarven city of the Dwarf Prince Demise, to the Moldy Caves, infested with undead bandits and moldy abominations, to the non-euclidean Witch House with its grim fairy tale vibes, to the verdant, puzzling nightmare that is the Green Maze, to the steampunkish, ooze-infested Iron Vat, to the Hellraiser tribute that is the Halls of Pain.
And thanks to the Dungeon Deck system, each of those will play different every time, with a unique map and always new combinations of events, hazards and rewards.
The Gold & Glory book is also expanded with the following:
Solo, GMLess and One-on-One Adventures: A supplement with rules, options and suggestions to play with no GM. The obvious complement to a system that is already prepless on its own! It also features an Abstract Clues system and options for hired Allies, which can be used in any type of fantasy games!
The Old School Gaming Guide: A guide aimed at explaining the core concepts of “Classic Dungeon Games” and how they interact with the Savage Worlds rules through the Gold & Glory book!
The Dungeon Template: simple empty form organized with all the infos and tables of the G&G dungeon format, which you can fill with your own unique creations.
The Character Sheet Pack: A character sheet specifically designed to make character creation ultra fast, with checkboxes for all the main results of the G&G random creation system.
And then there's a whole lot of dungeon adventures written by guest authors such as Diogo Nogueira, Richard Woolcock, Andrea Mollica, and Courtney Campbell... but the "deadly dungeon hosts" will be the subject of another post!
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