Thursday, October 29, 2020

About The Crypt of Doom

The Crypt of Doom is a Savage Worlds Adventure Edition dungeon adventure for 3-5 Novice characters, written by me.

The evil count has kidnapped lady Marianne, and it's up to you to rescue her!

This simple premise gets you right into the adventure, a fantasy/horror scenario which can easily be dropped into your regular campaign, or be played as an easygoing one-shot.

So what's cool about it? Several things, actually!

  • It's FREE. Click the link and there you are.
  • It's got LOTS OF RANDOM! Every time you play, things are always different.
  • It's easy to use for solo or GMLess play. Just make your character(s) and follow the instructions on the page.
  • It's got a simple back story that can be literally explained in four words (go rescue Lady Marianne), meaning it's perfect for games that focus on learning the rules, or just want a couple hours of fun bashing monsters in a gothic dungeon.
  • It's a testament to the trappings concept when applied to creatures, with several monsters being simple reskin of stat blocks found in the core Savage Worlds book.

It is a horror/fantasy rescue mission with a strong Castlevania vibe, including several items that you can find which change how you interact with some of the monsters and traps.

It can be used with the full Gold & Glory book, or just with the core Savage Worlds rules.

At a personal level, I'm very happy with this little project because I was able to code a bit of html (with close to no experience before this!), and translate the random generation mechanics of Gold & Glory into an electronic thing.

This "translation" was not "literal". The electronic random generation lacks all the subtle intricacies of using a deck of cards like the tabletop version... because I wasn't able to code those, of course. When using the actual Gold & Glory dungeon deck system, you can't get the same result twice in the same room, for example, nor can you encounter the same hazard two times before consuming the whole deck and shuffling it again.

But what is lacking in subtlety is made up for in variety: I was able to put way more hazards, treasures and features than what I could usually fit into a regular pen and paper G&G dungeon: a huge amount of horrors and wonders, and several chained events and McGuffins that interact with each other.

So if you're curious, check it out!

Wednesday, October 21, 2020

About the "Deadly Dungeon Hosts" Adventures

This post is the follow-up to the one dedicated to the Gold & Glory - Seven Deadly Dungeons book and its basic supplements

This time we'll take a look at the line of "deadly dungeon hosts" adventures: dungeon scenarios designed by special guest authors, based on the Gold & Glory Dungeon Template. Let's see who they are and what they've come up with!



Diogo Nogueira: Garden of Bones

The Garden of Bones was created by a powerful necromancer to be given as a present to a love interest of theirs. Once the gift was rejected, the necromancer turned the garden into a place of nightmares and horrific creations they built to externalize their frustration. It fell into obscurity after the ages passed away, and it became a myth.
Now, a scholar with sinister interests has located a map they believe to lead to this mythical garden and desires to be taken there to admire the garden and possibly collect the legendary Ghost Lotus.


The Garden of Bones is a legendary place covered in mystery and peril, full of dark wonders and incredible treasures. Sages have talked about it for centuries but very few have ever discovered its location. But now an expedition to this mystic place is being organized.
This Gold & Glory dungeon adventure features unique rewards and a very dangerous environment, a worthy challenge for truly Heroic characters!

Diogo Nogueira is the acclaimed author of neo-OSR games such as Dark Streets & Darker Secrets, Solar Blades & Cosmic Spells, and Lost in the Fantasy World.

Due to its theme and features, The Garden of Bones can be dropped into any fantasy, grimdark, or sword & sorcery campaign, including settings such as Lankhmar or Beasts & Barbarians.

The art for this one was made by Matteo Ceresa, who tried to homage Mike Mignola's style.


Richard Woolcock: Hightree Warren

Families of grubby little goblins frequently make their homes in the mountains to the west, where they breed like vermin, and hoard stolen treasure in their deep, dark caves. Brave adventures sometimes seek out these underground warrens, purging the goblin infestation and reclaiming their ill-gotten riches.
Several weeks ago, the famous paladin Molgrim Silverblade led his companions on a holy mission to root out a large band of goblins. Only one survivor returned from the doomed expedition, and he had been hideously mutilated and driven half-mad.


Hightree Warren is a perilous dungeon, populated by vicious goblins, and filled with traps and other nasty surprises. Set in the world of Saga of the Goblin Horde and written by Savage Worlds guru Richard Woolcock.

Richard Woolcock: Ebenezer's Gold

“It’s my gold, I tell you! All mine! I will never give it up! Never! Bah, humbug!”
—Ebenezer’s last words.


The cruel, wealthy money-lender Ebenezer has passed away. Somewhere inside his mansion, or below it, there must be treasure beyond imagination! Who cares if people speak of ghostly apparitions and other strange events...
Ebenezer’s Gold is a festive-special dungeon adventure, and the second written by Richard Woolcock!

Andrea Mollica: The Halls of the Damned

Don’t you dare to walk alone
in that ghastly, cursed dome.
Family blood drops down the tree,
tears are there where hope should be.
Be life spurned, be light banned
from within the Halls of the Damned!



A fallen Strider, a shameful secret left buried for centuries, and a party of heroes who dare enter a long-forlorn castle on a solitary mountain peak in search of the fabled Ring Of Yore and, maybe, the truth.

The Halls of the Damned is a Castlevania inspired dungeon adventure written by game designer and novelist Andrea Mollica, the same author of Guardians of Sol-TauThe adventure has a strong horror/gothic theme, and can be adapted to any Gothic Horror setting where you may have heroes storming a castle infested with goulish monsters, werewolves, ghosts and vampires!

Courtney Campbell: Cravenpeter's Dream Auction

Maximillian Ernesto Cravenpeter Esquire the Mediocre, a powerful archmage, is publicly retiring and is holding an auction for his eclectic and exotic items. Maximillian, a powerful wizard in no way overcome with paranoia and petty concerns, has always had little trust or respect for anyone who would covet his things. As a security measure he has contacted the Green Feather agents—fae mesmerists, who have agreed to hold the auction in a dream within Maximillian’s psyche. This works flawlessly, protecting both the clients and the auctioned objects, as long as no deep psychic disturbances exist. A renowned wizard named Max the Mediocre has no psychogenic trauma, obviously.

Cravenpeter's Dream Auction is a special adventure written by OSR master Courtney Campbell that can be played as an alternative to the usual Carousing, Magic Research, and Offerings to Solis... assuming the heroes have enough gold to make bids at Cravenpeter’s Dream Auction!

For those who don't know, Courtney Campbell runs one of the most interesting OSR blogs out there: Hack & Slash, and is also the author of the cool Megadungeon 'zine.

The art in this one is by Courtney Campbell himself, with some coloring by our usual layout artist Matteo Ceresa!


Saturday, October 17, 2020

About Jurassic Snack

 Jurassic Snack is a board game by acclaimed designer Bruno Cathala, for 2 players, age 7+ (some editions have "8+" on the box, but I think 7 really is ok), with a 15-20 minutes duration.

And I love it!



I bought it about ten months ago at my FLGS. My son was not really old enough to play, at the time, but fell in love with the theme, of course, because DINOSAURS.

We've recently given it another try, and to my surprise he is now (5.5 YO) more than capable of handling all the rules, even though he's not yet competitive in the way he plays... but I assume he'll become better at it soon.

So what's cool about the game?

The materials are awesome. Nice plastic dinosaurs, big, sturdy and funny to look at, with painted eyes.

The game is simple enough for six/seven years old kids, but deep enough to keep adults engaged. It's got a nice mix of strategic decision (planning your moves to eat efficiently, decide if you want to eat a lot of leaves or try to scare all your opponent's dinosaurs away from the board), and random factor represented by the downside of the leaves counters, which introduce several effects.

One thing that's very good with young players is that you don't really know who's winning until the game ends and you count the points on the downsides of the leaves tokens each player has collected. This is good with kids who still struggle with losing...

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