New Bristol is a superhero setting currently campaigning on kickstarter.


My current project is Curse of Aufgartz - A Savage Worlds Solo/GMless Game.
It is a dark fantasy story with a heavy Diablo 1 feel, offering several quests that you can tackle, and that will keep you busy for about one to four hours, depending on which optional rules you use.
Curse of Aufgartz builds on the experience I developed from the Gold & Glory solo rules, as well as from reading and playing the recently released Deadlands - Crater Lake Chronicles.
The design goal is to make a game that you can play with no GM, alone or with a group.
It works a bit like a Choose Your Own Adventure book, because you make story choices and go back and forth through the book, and also a bit like a board game.
You choose which quests you want to tackle, in a structure that resembles a typical Savage Worlds Plot Point Campaign, with Plot Points and secondary quests.
Each quest is a two-page spread, and it does not ask you to flip the book back and forth. All the options, events and game contents are there in that two-page spread. You finish the quest, you return to Aufgartz (the "home base" chapter), and select a new one.
I'm so excited about this project because it involves more than writing a standard adventure. It needs a structure and and a set of procedures that will allow the book to function as a GM, using some tokens and trackers.
The current iteration of the game includes a single-sheet printout called Adventuring Journal, which features:
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Gold & Glory - Seven Deadly Dungeons was my first project I designed completely by myself, crashing together my love for Savage Worlds and OSR games.
From the blurb:
Welcome to a world of legendary heroes and daring feats or, more probably, to a dishonorable story of ill-fated treasure hunters who’ll soon bite off more than they can chew… unless they manage to return home with enough gold to carouse wildly until their next expedition!Robotech means a lot to me. It was by far my fav cartoon show when I was a kid. I was young enough to enjoy big transforming robots, but also old enough to understand the sentimental complications that were part of the show, as well as the depth and nuances of the strange war that went on between the humans on SDF-1 and the Zents.
Robotech - A Macross Saga RPG is a Savage Setting published by Battlefield Press in spring 2019 and one of the first settings native to Savage Worlds Adventure Edition.
So you can imagine my happiness when a Robotech setting book was announced for Savage Worlds, I couldn't believe my eyes!
For a Robotech fan, the book is simply fantastic: full of amazing art by Fransisco Etchart and detailed information about the general story and its secrets, all the characters, and of course all the human and Zent vehicles, spacecrafts and mechs.
The book met and exceeded my expectations, except for two things that I expected to find within its pages: the first was a detailed transcription of the events of the original show, episode by episode (which can be found in the other Robotech RPG... no, not the Palladium one, the one by Strange Machine Games), and the second was a dedicated system to run space battles, something deeper than Mass Battle rules, but lighter than the standard Chase rules of Savage Worlds Adventure Edition.
A few months after its release, I had the honor and pleasure of translating it for the Italian edition, as well as running it here and there at several cons and events!
While translating it, I also prepped a scenario for those con games: the player characters were a squad of Veritech pilots (OF COURSE), chosen by Roy Fokker himself to perform an acrobatic show with their VFs during the celebrations for the SDF-1's first flight... If you know the show, you can figure how it continues! The scenario included