Here's another of the improvised HeroQuest games I played with my 7yo son was particularly interesting so I thought why not share it on the blog? You can see it in the picture.
The board: I used the arena from the Immersive Battle Maps book.
The set-up: The hero started at centre of the board. I placed one of each type of the green and white monsters at sides of the arena. I should have placed the grey ones too from the beginning, at another side, but I didn't, so I added them at a second time.
The objective: Defeat as many monsters as possible before succumbing. When a hero reaches zero Body Points, the challenge is over and they are taken out of the arena and healed of all wounds. For each defeated monster, the hero receives a reward of 10 gold coins.
I didn't think of a special prize in case all monsters were defeated, but now I think it could be a great addition.
Special Rules: At every Zargon's turn, 1 monster enters the arena. Zargon decides which one enters.
Setting your own Arena quest
Ideally, this set-up works best with a large areas. If you only have the standard HeroQuest components, I suggest putting all the open doors on the board, carefully placing them (and the wall blocker markers) to create a maze-y environment. You probably want to exclude the 1-square corridors, because those will create boring fights. Then, I would put the heroes in the central room, with four open doors, and the monsters grouped in the furthest rooms.
This might actually be more fun than a single, large, open area.
Scaling with Players
I went with 1 monster per monster type, and had 1 monster enter the arena at every Zargon's turn. With more players, I guess it should work with 1 monster per player entering the arena at every turn.
The arena set-up can fit well as an alternative to the trite "you've been captured and wake up inside a cell" scenario. This time, you've been captured and the diabolical Big Bad Guy wants you to entertain him.
Into HeroQuest? Check out my other HeroQuest Posts!