Showing posts with label ZineMonth. Show all posts
Showing posts with label ZineMonth. Show all posts

Saturday, February 4, 2023

ZineQuest 5 + ZineMonth 2023: Here We Are!

 It's February and ZineQuest is back on Kickstarter, with a load of small but awesome ttrpg zines.



It's ZQ number 5, and the event returns to the regular February edition after last year's shift to August, which brought us the ZineMonth event, so now we have TWO platforms to check! But don't worry: I've done that for you.

Let's see what's going on, beginning with my OSR game of choice: OSE.

The Old-School Essentials Projects

Advanced Ancient Academy - An expanded version of the classic one page dungeon adventure by Stuart Robertson.

Old School & Cool Vol. 4: The Undead Issue - The fourth issue of Wind Lothamer's OSE zine focuses on undeath, with options to use undead creatures as player races, plus an undead-themed city, tables to create new unique undead monsters, new spells and magic items, and a mini adventure. Volumes 1, 2 and 3 of Old School are already available at dtrpg, and you can check my review of vol. 3 here.

Gary's Appendix - Issue 2 - A Thoughtful Zine for Old School Essentials - The second issue of Jeffry Jones' unique zine, offering essay-like articles on DMing, world-building, and other OSR topics. This issue focuses on languages, currency, and religion, among other topics.

Delver 7: Resources for the Random-Rolling Referee - Delver hits issue 7, continuing the series of collected random tables of all kinds. The first 6 issues are up at dtrpg.

The Doom of Blackwinter - An OSE (and Zweihander) adventure set in frozen mountains, against fey creatures, by Mark Meredith. 

CANDLE III: Fantasy Audio Magazine - The third issue of this unusual zine + cassette (and digital audio) combo. Check out issue II, which also features Kaptain Carbon, Danger Bear Art, Luka Rejec, and even me!

Ziggurat of the Blood God  - A zine adventure for OSE,  DCC, and Mork Borg, written by Christopher Willett, with strong horror vibes.

Odyssey - Black Tales RPG - A grim take on Ulysses' journey, for OSE, Mork Borg, and even 5E.

Other OSR Zines

Plenty of interesting OSR projects!

Dungeon Malarky - Levi Comb's new zine: a guide to hazards, magical items, strange plants & bizarre spell components for GMs.

The Electrum Archive - Issue 02 - Expands issue 1's science-fantasy tabletop RPG written by Emiel Boven and inspired by games like Morrowind, Ultraviolet Grasslands, Mothership, Dark Sun and Cairn. 

Cloud Empress: Ecological Science Fantasy Roleplaying - a Nausicaa-inspired fantasy campaign setting for the Mothership RPG.

Loot Hunters - Pouch of Gold - A system-neutral maps, adventures, and random tables, just perfect for OSR games. Also check out last year's Loot Hunters - First Coin.

Bio-Drones & Cryo-Clones - A biopunk facility-crawl zine for Mothership RPG by Chris Airiau, with insane art.

MisAdventure Games: Horror Compendium (upcoming) - apparently a collection of spooky adventures.

A Home Reforged (upcoming) - A dwarven-themed OSR zine, based on The Black Hack.

Carapace & In the Heart of Oz - a Hex Flower RPG Bonanza - A double-features zine project by Goblin's Henchman.


Beneath the Sea of Dust 1 - A a revised, re-organized, and even play-tested compilation of Ray Otus' Dungeon23 journal.

AMMU: A Whimdark Adventure (upcoming) - A system neutral RPG adventure through the corpse of an eldritch god.

GRANDMOTHERSHIP - A sci-fi TTRPG about senior ladies in space - With a title like that, this deserves a look.

Other Zine Projects

TLD RPG - An indie RPG with OSR influences, designed by Billy Blue.

La Masseria (upcoming) - An investigative RPG Zine set in the folklore of a farm in Southern Italy, designed by Alessio Spalluto. I'll have to check this because it's set where I was born and grew up!

Electrocube War Adventures - A transformers zine for Erik Bloat's Valor Knights RPG.

MEKKAKONKRETE - A chiptuned fantasy RPG - A zine project on the new Crowdfundr platform, with Mechas in a medieval world, with insane art!

Dungeon Delver: A Card+Zine Crawl (upcoming) - Dungeon tiles + a generation system? Sign me in! Looks like something I might use with HeroQuest!

Candied Blood - An adventure set in a hungry candy factory, playable with both To Change and Trophy Dark. 

And More!?

Well, while you're checking crowdfunding, here's a bunch of projects which are not zines but you should definitely take a look at.

Yoon-Suin: The Purple Land, 2nd Edition - The new edition of the 2004 acclaimed, seminal OSR setting toolbox by Noisms Games.

Cities Without Number - the cyberpunk RPG from Kevin Crawford, the creator of the acclaimed Stars Without Number and Worlds Without Number games.

Wrapping Up

Lots of interesting projects here, and lots more I've probably missed. Use the comments below to add to the list!

Saturday, June 11, 2022

About Old School & Cool Vol. 3

Old School & Cool Volume 3 is the third installment of Knight Owl Publishing's zine series dedicated to OSR games.

It was crowdfunded last February during Zine Month. I backed the project and the printed zine has just landed here at my place, all the way from Portland, US to Pisa, Italy!



It came in a simple letter envelope, plus a protective plastic wrap. It came in good condition (except for a corner on the cover).

The zine is one of those US formats I can't fathom, similar to A5 but slightly narrower. It looks beautiful. Color cover, b/w interior, good staple binding and print quality, 40 pages of goodness, with clear layout and nice art. I especially like the full wrap-around cover art.

So what's inside?

The objective of this zine is to give options and content for b/x d&d and its simulacra, Old-School Essentials included, to go beyond the 14th level limit.

This is achieved in the various sections of the zines: new options for classes, high level spells, immortal artifacts, monsters, gods who used to be adventurers, and the adventure "Don't Lose Your Head".

First of all, the zine introduces the concept of "level x": instead of coming up with tables upon tables of new level progression beyond level 14 (or lower, depending on class limits), the zine presents the idea that once a character has reached their class' maximum level, plus another xp threshold listed in the zine, they can reach "level x" if they defeat ("though not necessarily kill") a level x character.

Defeating another character is a very interesting concept (yes I know druids already had that) and one that makes progression more interesting than just an abstract, arbitrary xp goal.

Once both conditions are met (xp and victory over a level x character), the new level x hero must choose one of two paths: Ascended or Descended. These two may sound a bit like "good" and "evil" (which in turn is quite close to how the law/chaos opposition seems to map in b/x d&d), but it's not necessarily so. The two paths available to clerics are pretty much so, with one being the angelic healer, and the other an aspiring demigod of undeath. Things are definitely more nuanced for the two paths available to dwarves: the runesmith and the grudge keeper. I like that, as per the rules presented in the zine, the choice is free and not tied to alignment in any way, and that there is no neutral choice between, say, the path of the vigilante and the path of the crime lord for thieves, forcing players to an interesting ethical choice beyond their alignment. . This section, with two paths for each of the seven bx classes, is 10 pages.

Each level x path offers a packet of new class abilities (in most cases 4 or 5), plus of course access level x spells for spell caster classes.

The zine lists 8 arcane level x spells and 6 divine level x spells, described in 4 pages. These are of course very powerful (the arcane list includes a wish spell, for example).



What I like about both the new class abilities and the new spells is that yes of course they are powerful (often extremely powerful), but also that they are not just and not only numerical bonuses, but often give new capabilities. Examples: an elf who's picked the path of the unseely fey can "command any animal, beast, or monster with 10 or fewer HD, so long as they are within a forest". That's one hell of a special skill, and the type of ability that truly changes the game, which is good, in my opinion. Another example: one of the level x divine spells completely restores an undead creature to life, as if death and undeath never happened to them. This, in a domain level play, can have a lot of consequences which can be interesting to explore and definitely may go beyond mere combat.

I like that these new powers, abilities and spells are clearly not mere conversions of stuff from other editions.

I don't like that here and there some rules are not 100% crystal clear in their meaning, or so they appear to me.

I can't be sure these powers and skills can work or will ruin the game with their immense power, but one thing is sure: before players gain those skills, they must defeat an NPC who possesses them, and it will definitely require some very clever planning and group work. Think for example of a grudge keeper dwarf: one their abilities says once they lose half their hp they "lose track of their dwarfmanity" (LOL) and until all enemies are dead they attack at -2 but roll 1d100 for damage! Go kill that guy, I dare you, this is what the zine says, and I like it.



The "Immortal Artifacts" sections presents 22 (again, very powerful) magic items. These are cool and detailed with backstory, powers, and also a corrupting trait and some way to neutralize them. These are very cool and can definitely be introduced as treasure (and game changers, and of course as part of the arsenal of villainous NPCs,) into a high level campaign wether you choose to use the "level x" rules or not.

The monsters section includes ten creatures, such as Apocalypse Dragons, Devil Wyverns, Kaijus, Shoggots, and Ghost Cataphracts (a Ghost Rider inspired undead, complete with a "hellfire flail" that extends to 15'). They range from 12 to 33 HD and of course have very nasty special abilities. These are solid and interesting and, like the previous section, can surely be introduced as mega enemies for level 10+ parties.



The "Gods who used to be adventurers" section (2 pages) briefly describes four godly NPCs, with brief background, game statistics, holy symbol, unique special abilities, and individual art pieces. These are frankly cool, and are connected with the other contents of the zine such as the artifact, but on the whole I'm not sure what's the deal here. Even though they have the six abilities scores listed, based on their statistics they don't seem to be level x characters, but their own thing, so what are they here for? Possible adversaries or allies, I suppose, but the intended purpose is not perfectly clear as it is not stated.



The final 4 pages feature a scenario for characters who "have enough experience to reach level x but need to defeat a level x champion. Characters of less power but great cunning could perhaps survive, but it would not be an easy task".

This is a short open scenario with a city threatened by an evil level x magic user, but also protected by a good level x fighter. It also features several creatures from the monsters section and a couple of items from the Immortal Artifacts section. It could have benefited from having one or two extra pages to make a few details clearer, but overall it seems to me a good example of high level play scenario, which is quite rare. It is an open scenario where clever thinking, diplomacy and political decisions may have a large impact and, while the default approach is to stop the evil magic user, the scenario will still work if the group decides to challenge the good fighter instead.

Overall

Overall the zine is very good, with lots of things that can be dropped into high level campaigns (10+), all together or in selected bits, and I'm glad I backed it! If it's ok to have ogres and trolls in scenarios for level 1-3 characters, then you can definitely put some of those mega monsters (and magic items, and spells) in a level 10-14 scenario.



Print version?

The print version (I suppose the same as mine), alone or with the PDF, is available at the Knight Owl Publishing store, while the pdf alone is up at DriveThruRPG.

---

Into OSR? Check my other OSR posts and reviews!

Saturday, February 5, 2022

My Personal Zine Month OSR/OSE Round-Up

Zine Month has begun, and a lot of cool projects have launched!





As the ZiMo page currently displays more than 100 projects, and might probably hit 200 soon, I've decided to collect here the OSR / Old-School Essentials projects I find most interesting. Let's start!

The Big List


Old School & Cool Vol. 3

This third installment focuses on high level play. Since Old-School Essentials limits characters to level 14, OS&C3 offers options for further character development, including spells, magic items, and monsters, gods, and also an adventure.

Aberrant Reflections

A low-prep, system-neutral, mirror-themed dungeon adventure, inspired by Zelda and Metroidvania games, with art by Jacob Fleming (the Tower Silveraxe guy). 

Brewkessel #2: School of Spellcraft and Sorcery

The second issue of this modular, Hogwarths-gone-crazy megadungeon, with the option to also grab the well-received issue 1. For Old-School Essentials.

The Mirror of Malatesto

An art-heavy, grim dark adventure, introducing a whole setting via a catacomb crawl scenario. For OSR games (and 5e).

Planar Compass Issue 3

Perhaps the most beloved Old-School Essentials zine? Each issue further develops their weird astral setting with more and more gameable stuff. This issue offers 2 new classes, monsters, adventure seeds, and more.

The Toxic Wood

Perhaps the most anticipated OSR zine? Lazy Lich has spoiled us with awesome stuff already, and I guess here's more coming... as soon as it launches.

Barkeep on the Borderlands

The title and art alone are a winner. A system neutral pubcrawl scenario + toolkit. Worth saving for later!

QUKE BORG

While I'm not a big Mork Borg fan, this blends it with the Quake video game. Pure genius.

Delver #4

The fourth issue of a beloved zine series with lots of tables for Old-School Essentials.

Candle: Fantasy Audio Magazine Issue 2

A cool COMBO of printed zine with Old-School Essentials articles and stuff + audio cassette with fantasy music. I'm also a contributor! (For the zine, not the cassette).

Axian Library

zine anthology in hardcover for Old-School Essentials, full of tables, options, and fun. Well this is my zine month project. If you're reading this blog post but have never heard about it, it means I should have spammed harder!

DNGN

A risograph-printed weird fantasy megadungeon adventure by Vasili Kaliman (Singing Flame),  coming soon, for Old-School Essentials.

Downtime in Zyan

A zine presenting a system of downtime activities for OSR games, written by Ben Laurence (Through Ultan's Door), with amazing art by Evlyn Moreau.

Humble Beginnings

Six starting areas, each with a map, a starting town, rumors and encounters, for Old-School Essentials. 

Grok!?

A 24-page with a fantasy gonzo setting, amazing art, and an original system mixing OSR, Savage Worlds, Fate, and more. Yummy. Plus the PDF is $1. Smart move!!

Thalassa

The adventure game set in the mythical age sung by Hesiod and Homer, with its own system, influenced by Into the Odd and Cairn.

Demonsbane

A weird hexcrawl (complete with sites and dungeons) with fungal folk, mineral shambler giants and rat folk. Designed for Cairn, by Perplexing Ruins.

Special Mentions

The following projects are not OSR, or not ZiMo proper, but I find them cool so why not post them here?

Pamphlet Islands

A series of OSR islands on pamphlets, easy to print at home! By Italian designer Danilo Moretti (featured on Knock! magazine issues 2 and 3). Not a ZiMo project but 100% in the zine spirit. Go check it now because it's the very last few hours!

Attack from Space

A combat rpg of Knights vs Aliens, powered by the LUMEN system by Gilarpg (which I've just discovered). With a clever art direction!


The Royal Cartographer

A worldbuilding/mapmaking RPG for 1-4 players about the imprecision of maps. I like map-making games: you make maps you can use in other games!

Knock! 3

Well, not officially ZiMo and, due to sheer size, hardly a fanzine, the Knock! magazine (or rather MEGAZINE) is the elephant in the OSR zine month room, so to speak. If you're reading this blog, I guess you don't need me to explain what it is.

The Stuff I've Missed or Forgotten


I urge you to go to the Zine Month platform and check what's going on. New projects keep coming every day!


Wednesday, January 5, 2022

Kickstarter, Blockchain, ZineQuest 4 and Zine Month - Whaaaa?

UPDATES! See end of post!

February is coming, and February means ZineQuest. Or does it?

It seems there we'll be no ZineQuest this year:


Anya is Anya Combs, director of games at Kickstarter, so we can assume she knows what she's saying. Let's take a closer look:

"Officially", yeah, but all we have for now is Sam saying Anya said... That's not my definition of "official". If anything, this proves that KS doesn't care much about ZQ anyway.

 Note the specifics: it is not happening in February... which leaves the door open for another time frame.

Other sources say ZineQuest 4 might still be a thing, but in August:


And that's Tony Vasinda of Plus One Experience, one of the most important voices in the zine/indie rpg scene. (I interviewed him some time ago). He's been encouraging creators to try different platforms instead of Kickstarter for a while now, such as GameFound, which he's been working with when crowdfunding Down We Go.

So where are all the zines going? Tough question.
The indie/zine rpg community truly is a community: Charlie Fergaves is already setting up Zine Month, a site to showcase all zine projects on any crowdfunding platform. And the RPG Zines Facebook Group is always there. 

And yet, many creators are reluctant to leave Kickstarter. Even now that ZQ4 isn't a thing! 

The acclaimed Old-School Essentials zine Planar Compass is crowdfunding their third issue on KS next month, ZQ or not ZQ. And they are not the only ones. Project pages are being filled and activated as I write.

I have a zine project for next month too. Haven't made up my mind 100%, but I think it will be on KS anyway. If you've enjoyed my electronic/print-at-home OSE zines, and the Lands of Legends series, you might definitely be interested.

I'm the smallest creator. I've only run one crowdfunding last year during ZQ3, and it well very well, because yes, KS and ZQ give you a lot of momentum. Besides that, I only have a bunch of zines on Drivethru. I believe Kickstarter is still my only option for now, ZQ or not.

But all this commotion about Kickstarter is not only because of ZineQuest 4!

At the root of the general disaffection towards KS is their announcement on December the 9th of their intention to move to the blockchain technology, in partnership with Celo.
The news only mentions blockchain, but has been generally received as bad news because 1. blockchain is the technology associated with cryptocurrencies and NFTs, which are generally viewed as scams, and 2. this type of technology seems to have a terrible environmental impact.
It must be noted that the KS announcement doesn't mention cryptos nor NFTs at all, so the association is a bit arbitrary, for now at least. It must also be noted that very little information has come after that, regarding when the new technology will be implemented, and how.
Tech-savvy people have spent hours on social medias to discuss and explain the details of blockchain, and the difference between proof of work and proof of stake blockchains, which have largely different consequences on the environment.
But as of now, there is very little to discuss as facts are scarce.

My friend Alan Bahr of Gallant Knight Games has just launched their own "GallantFunding", after deciding to stay away from KS. Their original plan was to crowdfund both War of the Magi and the awesome Kosmosaurs (both by Diogo Nogueira) in a "double-feature" Kickstarter, but things have changed. War of the Magi is being crowdfunded now on their own web store, and Kosmosaurs is temporarily on hold.


Even before that, Pinnacle Entertainment (a veteran on Kickstarter) has experimented with other platforms (East Texas University on GameFound), and even on their own platform with the Super Powers Companion for Savage Worlds.

So there is that. Creators are skeptical about the blockchain change, and ZQ4 isn't happening. Is this going to be the end of ZQ as we know it?
One thing I'm sure is the community that has grown around will go on and prosper!

I've made this post to collect the info I've found so far, and to help other creators (small, big, aspiring!) to figure out what's going on. If I've missed some important piece of info, drop it in the comments!


UPDATE!

ZINEQUEST 4 IS COMING AUGUST 2022


UPDATE 2!


UPDATE 3!

ZineMonth site is live!




UPDATE 4!

My zine Kickstarter is coming!



Popular posts