Showing posts with label prepless. Show all posts
Showing posts with label prepless. Show all posts

Tuesday, August 31, 2021

About Infinigrad The Weird City Toolkit



Infinigrad: The Weird City Toolkit by Michael Raston (the author of Ordure Fantasy and the cool old-school sci-fi game Star Dogs) is a very unusual product. Why? Because it's neither a PoD nor a PDF (for the most part).

It is also part of the larger Infinigrad project which revolves around a fascinating, weird city setting, where the player characters are Guild Dogs, i.e. desperate mercenaries/troubleshooters that work for ancient, power hungry guilds.



As a product, it is a bundle of automated tools for quickly generating details for fantasy urban environments, and is totally system neutral. Such tools come in the form of four HTML files which open up in your browser. The package also includes an "Introduction" PDF and a "Map Maker" PDF.

Let's see how these tools work.

The first is the Job Generator. Here's three screenshots of what you get clicking each button:



A fairly standard adventure generator, this is meant to produce inspiration for missions and adventures for guild dogs inside the Infinigrad city. Definitely designed to be used while prepping, but could also be used for GMs who enjoy running impromptu games. In both cases, if you don't like one of the results you just click the relevant button until you get something you can work with.

The second tool is the Building Stocker. This one has lots of buttons, and definitely they are not meant for you to push all of them all the times: they are there to be pushed when needed. Here's three screenshots with all the buttons pushed:




Lots to be found there. This could definitely be used for most location-based adventures, dungeons, etc. to stock lots of rooms.

The third tool is the Guild Dog generator. This one produces a systemless player character with interesting quirks. Here's three dogs:




As you can see from the third image, things can get pretty weird.

The fourth tool, named Suburb Generator, is the meatiest. It is divided into A LOT of sections, actually making it a collection of several generators. Here's what you can find, with sample results:








So much stuff in there! These can be very useful to create a really weird city and to run city adventures.

The Suburb Mapper PDF file is a more traditional tool with three gridded tables that require you to roll two dice (column and row), and the results are simple sketches of roads sections, building shapes, and building interiors, respectively. It's a bit strange that these tables have not been translated into another HTML tool, and the reason is because the results are images instead of plain text.

The last file is the Introduction to Infinigrad. This is a 2-page PDF with a short but very evocative text describing the past and present of the city, the story of its Guilds and how their conflicts shaped (and almost destroyed) Infinigrad.

So how is it? Well this is the type of thing we've seen in many OSR products through the years: tables and tables for generating lots of content, but this time it is not a book or a PDF (for the most part, at least). For GMs used to have an electronic device at the table, this might prove very handy. 

I must say I'd love the HTML files to be a bit more flashy. Experimenting with some fancy font and colors might make it look more appealing. Not that the substance would change! All in all, I love random generators and I would recommend trying Infinigrad to anyone fascinated with weird settings and city adventures.

Sunday, December 27, 2020

The Holiday Dungeon Bundle!

 As a way of celebrating the holiday season, we've put up a special, limited time bundle with four Gold & Glory products!


So what's inside? Let's take a look!


 Gold & Glory - Seven Deadly Dungeons: The acclaimed core book, a toolkit to play classic fantasy dungeon adventures with close to no preparation, with Savage Worlds Adventure Edition. It features a random character generator that actually works, two new arcane backgrounds, setting rules for dungeons, simplified encumbrance, LOTS of new monsters and magic items, the Dungeon Deck system, and the titular Seven Deadly Dungeons: seven dungeon adventures that you can play dozens of times, and will always be new and engaging, thanks to the randomizing of the Dungeon Deck system.


 Gold & Glory - Old School Gaming in Savage Worlds:
 A simple guide to enrich and empower the old school style in your Savage Worlds games - wether you're playing Gold & Glory or not! Topics such as player skill vs character skill, risk/difficulty/reward, linear and non-linear adventuring, attrition, and Gold & Glory as a toolbox for YOUR games!


 Gold & Glory - Solo, GMless and One-on-One Adventures:
 The best-selling guide to play Gold & Glory games in a variety of modes. Also includes the Abstract Clues system, which you can use in ANY type of game, and rules for hiring various types of henchmen, a useful resource for solo and one-on-one games!


 Gold & Glory - Ebenezer's Gold:
 A festive-themed dungeon adventure by acclaimed Savage Worlds guru Richard Woolcock, and part of the Deadly Dungeon Hosts series. Will the heroes find Ebenezer's Gold, or will they fall victims to his greed, just like him?

The limited time Holiday Dungeon Bundle is available at a special price at DrivethruRPG!






Thursday, October 29, 2020

About The Crypt of Doom

The Crypt of Doom is a Savage Worlds Adventure Edition dungeon adventure for 3-5 Novice characters, written by me.

The evil count has kidnapped lady Marianne, and it's up to you to rescue her!

This simple premise gets you right into the adventure, a fantasy/horror scenario which can easily be dropped into your regular campaign, or be played as an easygoing one-shot.

So what's cool about it? Several things, actually!

  • It's FREE. Click the link and there you are.
  • It's got LOTS OF RANDOM! Every time you play, things are always different.
  • It's easy to use for solo or GMLess play. Just make your character(s) and follow the instructions on the page.
  • It's got a simple back story that can be literally explained in four words (go rescue Lady Marianne), meaning it's perfect for games that focus on learning the rules, or just want a couple hours of fun bashing monsters in a gothic dungeon.
  • It's a testament to the trappings concept when applied to creatures, with several monsters being simple reskin of stat blocks found in the core Savage Worlds book.

It is a horror/fantasy rescue mission with a strong Castlevania vibe, including several items that you can find which change how you interact with some of the monsters and traps.

It can be used with the full Gold & Glory book, or just with the core Savage Worlds rules.

At a personal level, I'm very happy with this little project because I was able to code a bit of html (with close to no experience before this!), and translate the random generation mechanics of Gold & Glory into an electronic thing.

This "translation" was not "literal". The electronic random generation lacks all the subtle intricacies of using a deck of cards like the tabletop version... because I wasn't able to code those, of course. When using the actual Gold & Glory dungeon deck system, you can't get the same result twice in the same room, for example, nor can you encounter the same hazard two times before consuming the whole deck and shuffling it again.

But what is lacking in subtlety is made up for in variety: I was able to put way more hazards, treasures and features than what I could usually fit into a regular pen and paper G&G dungeon: a huge amount of horrors and wonders, and several chained events and McGuffins that interact with each other.

So if you're curious, check it out!

Wednesday, October 21, 2020

About the "Deadly Dungeon Hosts" Adventures

This post is the follow-up to the one dedicated to the Gold & Glory - Seven Deadly Dungeons book and its basic supplements

This time we'll take a look at the line of "deadly dungeon hosts" adventures: dungeon scenarios designed by special guest authors, based on the Gold & Glory Dungeon Template. Let's see who they are and what they've come up with!



Diogo Nogueira: Garden of Bones

The Garden of Bones was created by a powerful necromancer to be given as a present to a love interest of theirs. Once the gift was rejected, the necromancer turned the garden into a place of nightmares and horrific creations they built to externalize their frustration. It fell into obscurity after the ages passed away, and it became a myth.
Now, a scholar with sinister interests has located a map they believe to lead to this mythical garden and desires to be taken there to admire the garden and possibly collect the legendary Ghost Lotus.


The Garden of Bones is a legendary place covered in mystery and peril, full of dark wonders and incredible treasures. Sages have talked about it for centuries but very few have ever discovered its location. But now an expedition to this mystic place is being organized.
This Gold & Glory dungeon adventure features unique rewards and a very dangerous environment, a worthy challenge for truly Heroic characters!

Diogo Nogueira is the acclaimed author of neo-OSR games such as Dark Streets & Darker Secrets, Solar Blades & Cosmic Spells, and Lost in the Fantasy World.

Due to its theme and features, The Garden of Bones can be dropped into any fantasy, grimdark, or sword & sorcery campaign, including settings such as Lankhmar or Beasts & Barbarians.

The art for this one was made by Matteo Ceresa, who tried to homage Mike Mignola's style.


Richard Woolcock: Hightree Warren

Families of grubby little goblins frequently make their homes in the mountains to the west, where they breed like vermin, and hoard stolen treasure in their deep, dark caves. Brave adventures sometimes seek out these underground warrens, purging the goblin infestation and reclaiming their ill-gotten riches.
Several weeks ago, the famous paladin Molgrim Silverblade led his companions on a holy mission to root out a large band of goblins. Only one survivor returned from the doomed expedition, and he had been hideously mutilated and driven half-mad.


Hightree Warren is a perilous dungeon, populated by vicious goblins, and filled with traps and other nasty surprises. Set in the world of Saga of the Goblin Horde and written by Savage Worlds guru Richard Woolcock.

Richard Woolcock: Ebenezer's Gold

“It’s my gold, I tell you! All mine! I will never give it up! Never! Bah, humbug!”
—Ebenezer’s last words.


The cruel, wealthy money-lender Ebenezer has passed away. Somewhere inside his mansion, or below it, there must be treasure beyond imagination! Who cares if people speak of ghostly apparitions and other strange events...
Ebenezer’s Gold is a festive-special dungeon adventure, and the second written by Richard Woolcock!

Andrea Mollica: The Halls of the Damned

Don’t you dare to walk alone
in that ghastly, cursed dome.
Family blood drops down the tree,
tears are there where hope should be.
Be life spurned, be light banned
from within the Halls of the Damned!



A fallen Strider, a shameful secret left buried for centuries, and a party of heroes who dare enter a long-forlorn castle on a solitary mountain peak in search of the fabled Ring Of Yore and, maybe, the truth.

The Halls of the Damned is a Castlevania inspired dungeon adventure written by game designer and novelist Andrea Mollica, the same author of Guardians of Sol-TauThe adventure has a strong horror/gothic theme, and can be adapted to any Gothic Horror setting where you may have heroes storming a castle infested with goulish monsters, werewolves, ghosts and vampires!

Courtney Campbell: Cravenpeter's Dream Auction

Maximillian Ernesto Cravenpeter Esquire the Mediocre, a powerful archmage, is publicly retiring and is holding an auction for his eclectic and exotic items. Maximillian, a powerful wizard in no way overcome with paranoia and petty concerns, has always had little trust or respect for anyone who would covet his things. As a security measure he has contacted the Green Feather agents—fae mesmerists, who have agreed to hold the auction in a dream within Maximillian’s psyche. This works flawlessly, protecting both the clients and the auctioned objects, as long as no deep psychic disturbances exist. A renowned wizard named Max the Mediocre has no psychogenic trauma, obviously.

Cravenpeter's Dream Auction is a special adventure written by OSR master Courtney Campbell that can be played as an alternative to the usual Carousing, Magic Research, and Offerings to Solis... assuming the heroes have enough gold to make bids at Cravenpeter’s Dream Auction!

For those who don't know, Courtney Campbell runs one of the most interesting OSR blogs out there: Hack & Slash, and is also the author of the cool Megadungeon 'zine.

The art in this one is by Courtney Campbell himself, with some coloring by our usual layout artist Matteo Ceresa!


Tuesday, September 8, 2020

About On Mighty Thews

 On Mighty Thews is a pulp sword & sorcery RPG by Simon Carryer, and one of my favorite "modern" (or "narrative") RPGs.

 OMT is designed for prepless oneshot games or short campaigns. At the beginning of the game, the players and the GM follow a few simple, engaging, fun steps that create a "setting" for your session (it can be a city, an empire, a continent, or a whole world). This is mostly done by taking turns at drawing a map, one element at a time. The map will be used by the GM as a setting for the adventure, so the players have a chance to put whatever they think will be fun to see in the game. Infested jungle? City of merchants? Ruins in the desert? Draw it to on the map...

It is a "modern" game, meaning that the rules don't aim at recreating physics but at producing a fun, coherent story, and it codifies specific situations where players partake of the GM's narrative authority.

With proactive, creative players, this game is wonderful. I know, I've played it a lot! It is not particularly suited for campaign play (no conventional character development), but it's amazing for one shot, prepless games.

A fun trivia about OMT: Savage Worlds was one of the inspirations for the game, and so some of the OMT dice, wounds, and raise mechanics are immediately familiar to SW players!

OMT is available on drivethru!

Saturday, September 5, 2020

About Four Against Darkness


Four Against Darkness is a great game by veteran designer Andrea Sfiligoi, author and publisher of an enormous amount of RPGs and miniatures games such as the hugely popular Song of Blades and Heroes, or my personal favorite Battlesworn.

4AD is a pen and paper solo dungeon crawler, which can also optionally be played as a gmless group game. It is a WILDLY successful game (see that MITHRAL badge on drivethru? Now check those 242 ratings on Amazon...), and has received a rich line of supplements, and a few spin-offs into other genres and play styles.

What I like about it is that rules are simple and straightforward, with the level of crunch and detail that I find enjoyable for a solo game! 

The core book contains all the basic rules which are needed in order to play, and a  dungeon which, probably, is the weakest part of it, as it feels too generic to really be engaging. This very problem is fixed with the expansions, each of which offers a focused story or dungeon, with full flavor, and story events triggered while you play.

The spin-off games derive from 4AD, but include all the rules needed to play, and usually expand them to fit different themes, settings and narrative structures, and as such are stand-alone products. They include titles such as the atomic age sci-fi Four Against Mars, or the survival horror Alone Against Fear.

The latest spin-off, one that looks VERY interesting (and I'm definitely going to grab soon) is the stand-alone game Four Against the Great Old Ones. Designed by Marco Arnaudo, it is an adaptation of the 4AD "engine", turned into a Cthulhu themed game where investigators must find clues and foil the plans of insane cultists in the 1930s US before doom happens.


As I said, Four Against Darkness is an ever-growing line. I hit Andrea for some sneaky preview of the an upcoming supplement, and he passed me a succulent preview!

The next 4AD product is Labyrinth of the Lurking Lepidopterae, an adventure written by Erick Bouchard who's already authored Warlike Woes and Greedy Gitfts of the Guildmasters, with illustrations by Andrea Sfiligoi.

Here's the description Andrea gave me:


Labyrinth of the Lurking Lepidopterae
This adventure occurs on the western continent of An-Mòr, north of the fungi-infested land known as the Sun-Kissed Vale, and to the west of King Ven’s dwarf kingdom of Kestar Kell. A merchant family from the southern isle of Enotria, the Van Pontoretto, is trying to cut the grass under their Dorintian rivals by finding new trade routes between the realms of Man and the dreaded Sun-Kissed Vale, rich in fabulous alchemical ingredients and delicious edibles. The safest path goes through Kassar Du, the mythical Green Door to the underground kingdom of Kestar Kell, but unfortunately it is forbidden to you. Maestro Van Pontoretto (that’s his actual name) has run afoul of Lyonette of Midlands, king Ven’s Guildmistress of the Armorers Guild. Rumors speak of crookery and romantic entanglements. Whatever the cause, the miner dwarves will not let the Enotrians nor your agents enter their lands, nor will they tolerate armed soldiers at their frontier.

The Labile Labyrinth
Fortunately, there still lies a path the Dorintians dare not thread – the Labile Labyrinth, a shimmering canyon between harsh mountain fangs inhabited by the sinister moth people and their insane queen. Ever since the gods cursed the moth folk to lose their flight, they have become vicious, forcing captives to obsessively collect insect wings when they are not killing trespassers outright. If a safe path could be established for caravans, the lucrative trade with the fungi folk – for they are not all dangerous psychopaths – would drive a hard blow to the Dorintian traders, and especially the Orfeld Company which has been denying the Von Pontoretto for far too long. All that’s needed is to establish a beachhead by having a first convoy arriving safely at the Outpost, the only known passage from human lands to the Sun-Kissed Vale. In the name of profit, free trade and maybe Enotrian patriotism, your party has been tasked with escorting a caravan of four chariots, half a dozen workers and as many llamas across this wicked and treacherous land.
Will You Survive the Labile Labyrinth? Four hundred gold pieces for escorting a caravan across a valley populated by butterfly people. Who could refuse that? Of course, it won’t be that simple. The moth folk fiercely defend their valley with treacherous traps and bruising brigades. Not to mention the menacing mushroom men, weird temples, shape-changers and the ominous Tower of the Screaming Virgins. Things wouldn’t be so bad were it not for the quarrelsome, alcoholic, lustful and dishonest crew members who you will have to keep an eye on. Add the bad roads, broken wheels, stolen cargo, tactical ambushes… and the llamas. Oh dear. Requires only the core Four Against Darkness book. This book contains adult humor, flamingos and lecherous llamas.

And here's also a preview of the cover, with art still not finalized, but nice to see!

Nessuna descrizione disponibile. 

Wednesday, September 2, 2020

About Gold & Glory - Seven Deadly Dungeons





 Gold & Glory - Seven Deadly Dungeons was my first project I designed completely by myself, crashing together my love for Savage Worlds and OSR games.

From the blurb:

Welcome to a world of legendary heroes and daring feats or, more probably, to a dishonorable story of ill-fated treasure hunters who’ll soon bite off more than they can chew… unless they manage to return home with enough gold to carouse wildly until their next expedition!

Gold & Glory is  a toolbox, to enjoy the Fast, Furious and Fun rules of Savage Worlds in a game of classic dungeon exploration, in the spirit of the Old School Renaissance, with no other book needed besides Savage Worlds Adventure Edition.

It is ideal to play one night games as well as longer campaigns and allows you to play with no preparation at all.
Gold & Glory: Seven Deadly Dungeons includes:
  • A random character generation system to start playing in no time
  • New equipment for dungeon delvers
  • Magic and Miracles Arcane Backgrounds to create classic arcane characters in the FFF spirit of Savage Worlds
  • Downtime activities such as Carousing and Magic Research, tied to the Experience system, to keep your heroes busy between one expedition and the next
  • The Dungeon Deck system to generate your dungeons while you play
  • Seven deadly self-generating dungeons for your heroes to explore!
  • More than 30 new monsters to face and a heap of magic items to loot!

All Gold & Glory interior art and covers are by ink master Francesco Saverio Ferrara (check his works on Facebook!), and we also used some maps by acclaimed map artist Dyson Logos to complement the layout.

Gold & Glory has received a widely favorable reception, with several dozens of five-star reviews, both for the SWDeluxe and SWADE version.

Even now that two years have passed since release, I must admit I'm really happy and satisfied with how the random character creation system works. That, and the Dungeon Deck that generates thematic dungeons while you play, are two of my most accomplished designs, in my view.


Design aside, I'm also happy with the variety of the seven dungeon adventures I squeezed into the book, a mix of vanilla fantasy, dark fairy tale, and horrific visions. They range from the rather classic swamp temples of the Serpent Shrines and the abandoned dwarven city of the Dwarf Prince Demise, to the Moldy Caves, infested with undead bandits and moldy abominations, to the non-euclidean Witch House with its grim fairy tale vibes, to the verdant, puzzling nightmare that is the Green Maze, to the steampunkish, ooze-infested Iron Vat, to the Hellraiser tribute that is the Halls of Pain.
And thanks to the Dungeon Deck system, each of those will play different every time, with a unique map and always new combinations of events, hazards and rewards.

The Gold & Glory book is also expanded with the following:
Solo, GMLess and One-on-One Adventures: A supplement with rules, options and suggestions to play with no GM. The obvious complement to a system that is already prepless on its own! It also features an Abstract Clues system and options for hired Allies, which can be used in any type of fantasy games!


The Old School Gaming Guide: A guide aimed at explaining the core concepts of “Classic Dungeon Games” and how they interact with the Savage Worlds rules through the Gold & Glory book!


The Dungeon Template: simple empty form organized with all the infos and tables of the G&G dungeon format, which you can fill with your own unique creations.


The Character Sheet Pack: A character sheet specifically designed to make character creation ultra fast, with checkboxes for all the main results of the G&G random creation system.




And then there's a whole lot of dungeon adventures written by guest authors such as Diogo Nogueira, Richard Woolcock, Andrea Mollica, and Courtney Campbell... but the "deadly dungeon hosts" will be the subject of another post!

          

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