Showing posts with label Lands of Legends. Show all posts
Showing posts with label Lands of Legends. Show all posts

Saturday, October 23, 2021

Grim Swamp Encounters for OSR Games

Halloween is almost here, and here's a d10 table with ten swamp encounters for your OSR game of choice, wether is Old-School Essentials, Labyrinth Lord, Sword & Wizardry, or any other clone of OE, B/X, or BECMI Dungeons and Dragons.

These are straight from the Encounters section of Lands of Legends Grim, which is part of the Halloween Sale on DrivethruRPG. Check it out for hundreds more!


Swamps & Marshes - Grim Encounters


  1. Maidens in the Water. Ghosts of drowned women lurk in these pools. When travelers come close to their pools, one or more of these Wights grab the heroes' ankles and drag them to the bottom. If a hero gets caught by their claws, he must get rid of them fighting underwater before drowning.

  2. A Thorn in the Side. Thick bushes of curved thorns grow verdant in this desolate place. If a thorn scratches one of the heroes (Save vs Death) the tip breaks off and enters the wound. In a few hours the tip will try to crawl up to a safe place in the body (armpit, groin, abdomen, chest) and there it will begin to grow, until exploding in a tangle of thorns and tendrils and transforming the victim into another bush. Upon entering the body the tip deals 1 HP to the victim and acquires it as its own, then it "steals” the victim 1 HP every hour until he dies. Extracting the tip (or the growing bush) requires an expert healer or surgeon, and causes 1 damage to the victim for each HP of the plant.

  3. Scarecrows. In this part of the bog there are many poles stuck deep into the soil, on which creepy black crows are perched, staring around to people walking in “their” place. Digging around the poles or plucking them out, one may find that they are attached at the bottom to a carved pumpkin, like underground, upside down scarecrows. If these objects are destroyed or damaged, 1d6 horrible undead crows come out from the ground for each damaged pole. As soon as a good number of these diabolical creatures has gathered, they will attack the party.

  4. The silent death. A grey gas exhales from some pools of the marsh, remaining very low on the ground. The shortest explorers (dwarves, halflings) may feel a sour taste in their mouth and an irritation at nose and throat. If the party stops to camp, ignoring these effects, those who sit or lie down will fall asleep almost instantly and asphyxiate in five minutes, without even waking up. Only a successful Save vs Death, or noticing the immediate sleep of those who breathe the gas, can prevent this silent death.

  5. Just a Sip! Something the heroes have eaten or drunk contained the spores of some killer snail. The snails settle inside the stomach of one randomly chosen character, grow up in one day and start eating the victim from the inside, killing him in atrocious pain in 1d4+3 days. Each day of pain imposes a cumulative -1 to all rolls. After understanding the cause of the unbearable stomach ache and blood spitting, the best way to kill this parasite is to find a deadly poison and drink an abundant sip of it. After swallowing the poison, the victim must normally make the Save against it, hoping that it takes effect only against the small monsters.

  6. Bog Bodies. The bodies of those who drowned in this swamp have been preserved in a unique way, due to its particular environmental conditions. They have retained their skin and internal organs but their bones have completely dissolved. These unusual zombies can be met as peaceful corpses or wandering the swamp with a staggering, slow gait. They reduce bludgeoning weapon damage but take normal damage from cutting weapons.

  7. The Hag’s Hut. The heroes spot a hut built on top of a wooden platform. Charms made of bones, feathers and twigs hang from the roof. It is the home of an old hag, retired here after a life of mischief. If found at home (50% chance), she might be welcoming and curious about news from outside the swamp. If her house is explored while she’s outside gathering herbs or food, she’ll get angry and try to trick the characters with the story of how she was forced to leave her village when she was young because she was “wrongfully” accused of being a witch, and then she will serve a poisoned dinner. Her familiar is a fist-sized spider hidden under her clothes.

  8. Crab Spiders Pool. The heroes spot a pool whose banks are filled with soft, twitching, iridescent, fist-sized spheres. They are crab spider eggs, ready to burst and feed on the animal carcasses left nearby. Their d4 mothers are around, looking for food, and will be back in d4 hours.

  9. Festering Logs. The heroes spot a pool of mud choked with soft, rotting trunks, their mold-covered roots turned upward and emerging from the sludge. The rotting wood seems to tremble and pulsate: under the bark, the soft, rotting pulp is full of larvae of giant mosquitoes or giant robber flies, in various stages of development. Characters might take some and sell them to alchemists, or try to grow a very unusual pet.

  10. Sludge Demon. A pool of mud raises a muddy hand to grasp a character’s ankle: it’s a sludge demon, coalesced from the dirt of the pool (1d6 HD). This fat, slow, revolting abomination cannot really hold anything with its semi-liquid state, but can, and will, try to asphyxiate its preys by forcing its muddy arms and appendages through their mouths, tendrils and ears (attacks up to 4 targets, 1d6 damage, plus losing next action if it hits). It cannot really be killed as long as it has muddy soil under its feet, where it regenerates very quickly (one HD worth of HP per round). If destroyed, it will leave a long, green, jagged tongue on the ground.





Wednesday, September 1, 2021

About Lands of Legends!



Lands of Legends is a series of five zines designed to assist you in both prepping and running hexcrawl, sandbox, open world campaigns with classic fantasy OSR games such as Old-School Essentials, Labyrinth Lord, Sword & Wizardry and the various simulacra of the Original, BECMI and B/X editions of the classic fantasy role-playing game.

It was successfully funded in February 2021 as part of ZineQuest3 on Kickstarter, with over 200 backers in two weeks.

How?

Each zine contains 100 Special Areas and 100 Unique Encounters, with both categories sorted by terrain type (forests, mountains, cities, swamps and so on) and organized as d10 tables.

Special Areas are designed to help you create an engaging sandbox setting, where every mountain, swamp, island, forest, city, desert etc is unique and interesting.

Unique Encounters are designed to be used straight away while playing, and offer interesting and story-enhancing situations. No more boring random monsters! Have your group face unforeseen hazards, interesting NPCs, and puzzling situations during their travels!




Five Zines?

The Lands of Legends series includes five volumes:

Lands of Legends - Mundane focuses on the commonplace situations and everyday accidents, imbuing your campaign with the fresh breath of a living world! It suited for low magic settings, and can be used with just about anything you want to run.

Lands of Legends - Grim focuses on the darker, grittier nuances of fantasy games, and is the perfect fit for campaigns that explore grimdark, gothic, horror themes.

Lands of Legends - Fairy is the perfect book to enrich your campaign with the enchanted prodigies of the fae, bringing back the sense of wonder into the game, with magical places and events that are true to the spirit of the fairytales and folktales roots of the fantasy genre.

Lands of Legends - Holy makes the Gods -benevolent, whimsical, indifferent or cruel- an active power in your campaign world, along with their priests and prophets, crusaders and champions, and a whole lot of omens and portents to challenge your players.

Lands of Legends - Primeval is the tool to unleash the raw, prehuman, tumultuous forces of primeval civilizations and antediluvian elemental chaos into your campaign, enhancing a brutal Sword & Sorcery vibe! 

The five zines series totals at 500 Special Areas and 500 Unique Encounters!

The PDF version features:

  • Full color, bookmarked PDF
  • Printer-friendly/improved accessibility version via layers that can be turned off

Each volume is also available in a Print-on-Demand version:

  • 6x9" reversible book so that you have Areas on one end, and Encounters on the other, which is printed upside-down!




Some Reviews:

"Whether your adventurers are traveling to civilizations, deserts, forests, fresh waters, jungles, mountains, hills, plains, valleys, seas, islands, swamps, marshes, or wastelands there’s plenty to find and experience among the Lands of Legends!" - Cannibal Halfling Gaming


"Lands of Legends – Mundane is plain and simple in appearance, but its content is anything but. For the Game Master wanting ideas or inspiration, there can be no denying that Lands of Legends – Mundane is rich in both. Plus the fact that it can do both inspire world building and encounters gives Lands of Legends – Mundane a pleasing versatility to both the inspiration and the ideas." - Reviews from R'lyeh

"Do you like random charts? Then these books are for you. These entries are unique and engaging" - Thac0 blog

"The sheer level of creativity that went into these zines is staggering. Beautifully designed and incredibly well-executed" - Welcome to the Deathtrap blog, reviewing Lands of Legends Mundane & Grim 

"I have been amazed with just how much creativity goes into these zines; they always stun me. But this one has been a cut above. If you are looking for new locations, cool encounters, and want a divine twist on them, this will gave a few things you will want to steal." - Welcome to the Deathtrap blob, reviewing Lands of Legends Holy

"Incredible creativity. I have said this of the previous volumes of Lands of Legends, but I am again staggered by the level of creativity that has gone into the creation of Lands of Legends: Fairy." - Welcome to the Deathtrap blog, reviewing Lands of Legends Fairy

"If you like running sandboxes, hex crawls, or need some inspiration for the setting you are prepping, you really can't go wrong with Lands of Legend” - Tenkar's Tavern

Sounds good? Check it out on Drivethru!

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