Monday, February 1, 2021

Lands of Legends hits Kickstarter!

 




 Axian Spice is on Kickstarter. Here's the story!

Lands of Legends is a collection of five zines, each of which is a unique tool to craft and enrich your fantasy sandbox and adventures with unique areas, locales, encounters, and events.

It can be used with most fantasy RPGs, and occasionally refers to the basic concepts of the world's most popular role-playing game (things like Armor Class, Hit Dice, and so on), so it is readily usable with the vast majority of OSR rulesets.

Each Zine contains 10 Area tables and 10 Encounter tables, for 10 different terrain types: Civilizations, Deserts, Forests, Jungles, Mountains & Hills, Plains & Valleys, Rivers & Lakes, Seas & Islands, Swamps & Marshes, and Wastelands.

To sum up, each zine holds 100 unique areas and 100 unique encounters.

The whole set of five zines gives you FIVE HUNDRED OF EACH.

Each zine has a double use: the Special Areas tables are designed to be used as a resource when shaping and designing your campaign world, while the Encounters & Hazards tables are the tool you'll want to keep at hand while running your game.

For this reason, the print version is double-sided! Seen the video above? 

 The Lands of Legends - Mundane zine features places and situations which are perfect for low fantasy/low magic settings and campaigns: natural environmental features and commonplace events which will spark life and add depth to your adventures and campaigns.

Then there are four more zines that push and empower the magic and wonder of your fantasy world to a higher degree. Each has its own unique flavor:

 Lands of Legends - Grim: dark magic, terrible secrets, and horrific threats

 Lands of Legends - Fairy: enchanted lands of gentle wonder

 Lands of Legends - Holy: lands and events displaying the powers of the gods

 Lands of Legends - Primeval: where the brute force of Nature is at work at its utmost power

You can combine Grim and Fairy to create a sandbox campaign mixing the bleak horror and gentle wonder of both flavors into one unique setting, blending surreal and grotesque; you can set an epic campaign where Nature and the Gods are turbulent, ever-present forces just by mixing Holy and Primeval!

And on and on, you can mix two, three, or more of the flavors, or use each as the predominant note for a specific region of your campaign world: use Primeval for a "lost continent"; try Fairy for a realm of gentle fantasy, and so on. The possibilities are endless!

 Lands of Legends is our love letter to the OSR, and a set of tools Mauro Longo and I have been using for years in our games, both as GMs and as content creators. We decided to release it as a zine because we wanted to stay true to its Old School spirit, and to try and get as many people to know about it.

Find Lands of Legends on Kickstarter!!



 




  

Thursday, January 21, 2021

About Fighters & Warlords

 Fighters & Warlords is one of the latest SWAG-licensed products for Savage Worlds Adventure Edition, designed by Cyril Ronseaux, it continues his series of fantasy supplements which includes Wizards & Mystics, Bards & Minstrels, Companions & Familiars, and Tomes & Prayers. Cyril's works all share the same approach: each offers a variety of optional rules, functioning as add-ons.

The focus of Fighters & Warlords is combat, both ranged and melee. The book (53 pages) is packed with options.



The first section of the book is about medieval weapons, both melee and ranged, including black powder weapons. Let me say this straight: this chapter alone (23 pages) is worth the price, if you plan to run a fantasy (or historical) game. Why? Because it lists a LOT of weapons, and makes them interesting and different, while staying true to the FFF spirit of Savage Worlds. The sheer amount and variety of weapons means more interesting options for players, which is always good.

The second chapter introduces new Edges. Some of these were, in my opinion, sorely needed and are very good to finally have, such as those empowering two-handed weapons, which have no dedicated Edge in Savage Worlds core.

Weapon Proficiency is also introduced. It is an Edge which replaces Trademark Weapon, and offers unique effects for each weapon category, so I consider this a good addition too.

The next session is about Combat Options, i.e. specific maneuvers such as Reload, Grapple, or Trip. This chapter does a great job at both clarifying existing mechanics (such as Grapple), and/or adding more options (such as FORCE THROW for Grapple!)

Exactly like the other books in the series, the final chapter consist of a group of "sample characters". These eleven characters are presented at various ranks, from Novice to Heroic, and can be useful both as premade player characters or as NPCs. Each includes an interesting background and a sort of combat guide explaining how to put to use their Edges, skills and gear.

All in all this is a very good book, highly recommended if you enjoy a deeper combat, with more options for your players, and it is also part of a bundle collecting all the fantasy Add-Ons by Cyril Ronseaux.





Sunday, December 27, 2020

The Holiday Dungeon Bundle!

 As a way of celebrating the holiday season, we've put up a special, limited time bundle with four Gold & Glory products!


So what's inside? Let's take a look!


 Gold & Glory - Seven Deadly Dungeons: The acclaimed core book, a toolkit to play classic fantasy dungeon adventures with close to no preparation, with Savage Worlds Adventure Edition. It features a random character generator that actually works, two new arcane backgrounds, setting rules for dungeons, simplified encumbrance, LOTS of new monsters and magic items, the Dungeon Deck system, and the titular Seven Deadly Dungeons: seven dungeon adventures that you can play dozens of times, and will always be new and engaging, thanks to the randomizing of the Dungeon Deck system.


 Gold & Glory - Old School Gaming in Savage Worlds:
 A simple guide to enrich and empower the old school style in your Savage Worlds games - wether you're playing Gold & Glory or not! Topics such as player skill vs character skill, risk/difficulty/reward, linear and non-linear adventuring, attrition, and Gold & Glory as a toolbox for YOUR games!


 Gold & Glory - Solo, GMless and One-on-One Adventures:
 The best-selling guide to play Gold & Glory games in a variety of modes. Also includes the Abstract Clues system, which you can use in ANY type of game, and rules for hiring various types of henchmen, a useful resource for solo and one-on-one games!


 Gold & Glory - Ebenezer's Gold:
 A festive-themed dungeon adventure by acclaimed Savage Worlds guru Richard Woolcock, and part of the Deadly Dungeon Hosts series. Will the heroes find Ebenezer's Gold, or will they fall victims to his greed, just like him?

The limited time Holiday Dungeon Bundle is available at a special price at DrivethruRPG!






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