tag:blogger.com,1999:blog-8136762322899662069.post4081256846717770861..comments2024-03-22T00:36:44.328-07:00Comments on Axian Spice: Diablo Magic Items for OSR GamesAxian Spicehttp://www.blogger.com/profile/09473319376059904172noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8136762322899662069.post-71767513344278654042022-01-03T02:34:23.379-08:002022-01-03T02:34:23.379-08:00Hey there! I've played D1, 2 & 3.
You are ...Hey there! I've played D1, 2 & 3.<br />You are perfectly right, D1 is very close to the play and feel of an OS (and OSR) dungeon crawl/hack and slash game.<br /><br />With D2, things change quite a bit, in my view: as you start the game, the pace is still like that, and very similar to an old-school game, let's say until you hit level 30. <br />As you level up past 30 and into 60 and more, and venture into Nightmare and Hell difficulties, the gameplay becomes fast and frantic, and the fidgety bits of the game (skill builds, magic item properties, monster immunities) become more and more complicated.<br /><br />The way I see it, the Diablo 2 gameplay from level 1 to 30 (or, the Normal difficulty) could very well be translated into a game such as Old-School Essentials!<br />The gameplay you experience after that, not so much, in my view. The hyper-detailed, high performance builds would be better translated into a different game such as Savage Worlds, or D&D 3.x or D&D 4 (perhaps the best match!).<br />On the other hand, the frantic, high-speed action could be better translated into a more modern game engine such as Hutton's Three Sixteen, which allows you to slaughter dozens of enemies with a single roll.<br /><br />Personally, I think I would enjoy playing both an OSE and 3.16-inspired adaptation, and much less so a 3.x/4 adaptation...<br /> Axian Spicehttps://www.blogger.com/profile/09473319376059904172noreply@blogger.comtag:blogger.com,1999:blog-8136762322899662069.post-18799411664318840332021-12-30T10:02:04.131-08:002021-12-30T10:02:04.131-08:00A couple of thoughts. . .
Have you played the ori...A couple of thoughts. . .<br /><br />Have you played the original Diablo? It is much closer to a TSR era dungeon than the later versions of Diablo.<br /><br />I started playing D&D in 1977, so I can definitively say that Diablo and D2 actually capture the way D&D was played back then better than any other videogame. That's because the way everyone I knew back then played a "kill all the monsters, take their loot, and go up levels" kind of campaign. Sure, players were *supposed* to avoid combat and roleplay with monsters, but in actual practice nobody did. Dungeons were all about hack & slash, solving puzzles, and overcoming environmental hazards. White Plume Mountain and Tome of Horrors are the best examples.Grymlordehttps://www.blogger.com/profile/15076124707297877638noreply@blogger.com